//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "stdafx.h" #include "Box3D.h" #include "GlobalFunctions.h" #include "fgdlib/HelperInfo.h" #include "materialsystem/imaterialsystem.h" #include "MainFrm.h" // For refreshing the object properties dialog #include "MapDoc.h" #include "MapPlayerHullHandle.h" #include "MapSweptPlayerHull.h" #include "MapView2D.h" #include "Material.h" #include "Options.h" #include "ObjectProperties.h" // For refreshing the object properties dialog #include "Render2D.h" #include "Render3D.h" #include "StatusBarIDs.h" // For updating status bar text #include "ToolManager.h" #include "vgui/Cursor.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapPlayerHullHandle); //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapPlayerHullHandle from a set // of string parameters from the FGD file. // Input : pInfo - Pointer to helper info class which gives us information // about how to create the class. // Output : Returns a pointer to the class, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapPlayerHullHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { static char *pszDefaultKeyName = "origin"; bool bDrawLineToParent = !stricmp(pHelperInfo->GetName(), "vecline"); const char *pszKey = pHelperInfo->GetParameter(0); if (pszKey == NULL) { pszKey = pszDefaultKeyName; } CMapPlayerHullHandle *pBox = new CMapPlayerHullHandle(pszKey, bDrawLineToParent); pBox->SetRenderColor(255, 255, 255); return(pBox); } //----------------------------------------------------------------------------- // Purpose: // Input : pfMins - // pfMaxs - //----------------------------------------------------------------------------- CMapPlayerHullHandle::CMapPlayerHullHandle(void) { Initialize(); } //----------------------------------------------------------------------------- // Purpose: // Input : pszKey - // bDrawLineToParent - //----------------------------------------------------------------------------- CMapPlayerHullHandle::CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent) { Initialize(); strcpy(m_szKeyName, pszKey); m_bDrawLineToParent = bDrawLineToParent; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapPlayerHullHandle::Initialize(void) { m_szKeyName[0] = '\0'; m_bDrawLineToParent = 0; r = 255; g = 255; b = 255; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapPlayerHullHandle::~CMapPlayerHullHandle(void) { } //----------------------------------------------------------------------------- // Purpose: Sets a backlink to our owner so we can call them in PrepareSelection. //----------------------------------------------------------------------------- void CMapPlayerHullHandle::Attach( CMapSweptPlayerHull *pOwner ) { m_pOwner = pOwner; } //----------------------------------------------------------------------------- // Purpose: // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::CalcBounds(BOOL bFullUpdate) { // We don't affect our parent's 2D render bounds. m_Render2DBox.ResetBounds(); // Calculate 3D culling box. Vector Mins = m_Origin + Vector(-16, -16, -36); Vector Maxs = m_Origin + Vector(16, 16, 36); m_Render2DBox.UpdateBounds(Mins, Maxs); m_CullBox = m_Render2DBox; m_BoundingBox = m_CullBox; } //----------------------------------------------------------------------------- // Purpose: // Output : //----------------------------------------------------------------------------- CMapClass *CMapPlayerHullHandle::Copy(bool bUpdateDependencies) { CMapPlayerHullHandle *pCopy = new CMapPlayerHullHandle; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: // Input : pObject - // Output : //----------------------------------------------------------------------------- CMapClass *CMapPlayerHullHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapPlayerHullHandle))); CMapPlayerHullHandle *pFrom = (CMapPlayerHullHandle *)pObject; CMapClass::CopyFrom(pObject, bUpdateDependencies); strcpy(m_szKeyName, pFrom->m_szKeyName); return(this); } //----------------------------------------------------------------------------- // Purpose: // Input : pView - // point - // nData - // Output : //----------------------------------------------------------------------------- bool CMapPlayerHullHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData) { if ( IsVisible() ) { Vector2D vecClient; pView->WorldToClient(vecClient, m_Origin); if (pView->CheckDistance(point, vecClient, HANDLE_RADIUS)) { HitData.pObject = this; HitData.uData = 0; HitData.nDepth = 0; // // handles have no depth return true; } } return false; } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::Render2D(CRender2D *pRender) { SelectionState_t eState = GetSelectionState(); if (eState == SELECT_MODIFY) { pRender->PushRenderMode( RENDER_MODE_DOTTED ); pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) ); } else { pRender->PushRenderMode( RENDER_MODE_FLAT ); pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) ); } Vector vecMins, vecMaxs; GetRender2DBox(vecMins, vecMaxs); pRender->DrawBox( vecMins, vecMaxs ); pRender->PopRenderMode(); // Draw center handle. color32 rgbColor = GetRenderColor(); pRender->SetDrawColor( rgbColor.r, rgbColor.g, rgbColor.b ); if (eState == SELECT_NONE) { pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS ); } else { pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE ); } pRender->DrawHandle( (vecMins+vecMaxs)/2 ); } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::Render3D(CRender3D *pRender) { if (GetSelectionState() == SELECT_NONE) { pRender->SetDrawColor( 200,180,0 ); } else { pRender->SetDrawColor( 255,0,0 ); } Vector Mins, Maxs; m_Render2DBox.GetBounds( Mins, Maxs ); pRender->BeginRenderHitTarget(this); pRender->RenderBox( Mins, Maxs, 200, 180, 0, SELECT_NONE ); pRender->EndRenderHitTarget(); if ((m_pParent != NULL) && (m_bDrawLineToParent)) { Vector vecOrigin; GetParent()->GetOrigin(vecOrigin); pRender->DrawLine( m_Origin, vecOrigin ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapPlayerHullHandle::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapPlayerHullHandle::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue) { } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::SetRenderColor(color32 rgbColor) { } //----------------------------------------------------------------------------- // Purpose: // Input : szKey - // szValue - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::OnParentKeyChanged(const char *szKey, const char *szValue) { if (stricmp(szKey, m_szKeyName) == 0) { sscanf(szValue, "%f %f %f", &m_Origin.x, &m_Origin.y, &m_Origin.z); CalcBounds(); } } //----------------------------------------------------------------------------- // Purpose: // Input : vecOrigin - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::UpdateOrigin(const Vector &vecOrigin) { m_Origin = vecOrigin; CalcBounds(); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapPlayerHullHandle::UpdateParentKey(void) { // Snap to prevent error creep. for (int i = 0; i < 3; i++) { m_Origin[i] = V_rint(m_Origin[i] / 0.01f) * 0.01f; } if (m_szKeyName[0]) { CMapEntity *pEntity = dynamic_cast (m_pParent); if (pEntity != NULL) { char szValue[KEYVALUE_MAX_VALUE_LENGTH]; sprintf(szValue, "%g %g %g", (double)m_Origin.x, (double)m_Origin.y, (double)m_Origin.z); pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue); } } } //----------------------------------------------------------------------------- // Purpose: // Input : pTransBox - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::DoTransform(const VMatrix &matrix) { BaseClass::DoTransform(matrix); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent when we are added to the world. // Input : pWorld - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::OnAddToWorld(CMapWorld *pWorld) { BaseClass::OnAddToWorld(pWorld); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Called when we change because of an Undo or Redo. //----------------------------------------------------------------------------- void CMapPlayerHullHandle::OnUndoRedo(void) { // We've changed but our parent entity may not have. Update our parent. UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent after the map is loaded. // Input : pWorld - //----------------------------------------------------------------------------- void CMapPlayerHullHandle::PostloadWorld(CMapWorld *pWorld) { BaseClass::PostloadWorld(pWorld); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Returns the appropriate object to the selection code. // Input : dwFlags - selectPicky or selectNormal // Output : Returns a pointer to the object that should be selected, based on // the selection mode. //----------------------------------------------------------------------------- CMapClass *CMapPlayerHullHandle::PrepareSelection(SelectMode_t eSelectMode) { Assert(m_pOwner); return m_pOwner->PrepareSelection(eSelectMode); }