//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements a helper that manages a single keyvalue of type "side" // or "sidelist" for the entity that is its parent. // //=============================================================================// #include "stdafx.h" #include "fgdlib/HelperInfo.h" #include "materialsystem/imesh.h" #include "MapClass.h" #include "MapSolid.h" #include "MapWorld.h" // For the world's face ID functions. #include "MapSideList.h" #include "Material.h" #include "Render3D.h" #include "mapdoc.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapSideList); //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapSideList from a set // of string parameters from the FGD file. // Input : pInfo - Pointer to helper info class which gives us information // about how to create the class. // Output : Returns a pointer to the class, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapSideList::CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent) { CMapSideList *pSideList = NULL; const char *pszParam = pHelperInfo->GetParameter(0); if (pszParam != NULL) { pSideList = new CMapSideList(pszParam); } else { pSideList = new CMapSideList("sides"); } return(pSideList); } //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CMapSideList::CMapSideList(void) { m_szKeyName[0] = '\0'; } //----------------------------------------------------------------------------- // Purpose: Constructor with key name. //----------------------------------------------------------------------------- CMapSideList::CMapSideList(char const *pszKeyName) { strcpy( m_szKeyName, pszKeyName ); } //----------------------------------------------------------------------------- // Purpose: Destructor. //----------------------------------------------------------------------------- CMapSideList::~CMapSideList(void) { } //----------------------------------------------------------------------------- // Gets the keyvalue from our parent entity and rebuilds the face list from that. //----------------------------------------------------------------------------- void CMapSideList::RebuildFaceList() { CMapWorld *pWorld = GetWorldObject(this); if (pWorld == NULL) { return; } CMapEntity *pParent = dynamic_cast (GetParent()); const char *pszValue = pParent->GetKeyValue(m_szKeyName); if (pszValue != NULL) { BuildFaceListForValue(pszValue, pWorld); } } //----------------------------------------------------------------------------- // Purpose: // Input : pszValue - // pWorld - The world object that we are contained in. //----------------------------------------------------------------------------- void CMapSideList::BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld) { CMapFaceList NewFaces; pWorld->FaceID_StringToFaceLists(&NewFaces, NULL, pszValue); // // Detach from the faces that are not in the new list. Go // in reverse order since we are removing items as we go. // if (m_Faces.Count() > 0) { for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i); Assert(pFace != NULL); if ((pFace != NULL) && (NewFaces.Find(pFace) == -1)) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); m_Faces.FastRemove(i); } } } // // Attach to the faces that are not in the old list. // for (int i = 0; i < NewFaces.Count(); i++) { CMapFace *pFace = NewFaces.Element(i); Assert(pFace != NULL); if ((pFace != NULL) && (m_Faces.Find(pFace) == -1)) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(NULL, pSolid); m_Faces.AddToTail(pFace); } } CalcBounds(); } //----------------------------------------------------------------------------- // Purpose: Calculates our bounds. // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapSideList::CalcBounds(BOOL bFullUpdate) { // // We're just a point in the 2D view because we don't render there. // m_Render2DBox.ResetBounds(); m_Render2DBox.UpdateBounds(m_Origin); // // Our culling bounds includes the endpoints of all the lines we draw when // our parent entity is selected. // m_CullBox.ResetBounds(); m_CullBox.UpdateBounds(m_Origin); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); Vector Center; pFace->GetCenter(Center); m_CullBox.UpdateBounds(Center); } m_BoundingBox = m_CullBox; } //----------------------------------------------------------------------------- // Purpose: Returns a copy of this object. // Input : bUpdateDependencies - Whether the new object should link to any // other objects in the world when it copies pointers. //----------------------------------------------------------------------------- CMapClass *CMapSideList::Copy(bool bUpdateDependencies) { CMapSideList *pCopy = new CMapSideList; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: Turns us into an exact copy of the given object. // Input : pFrom - Object to copy. // Input : bUpdateDependencies - Whether we should link to any other objects // in the world when we copy pointers. //----------------------------------------------------------------------------- CMapClass *CMapSideList::CopyFrom(CMapClass *pOther, bool bUpdateDependencies) { CMapSideList *pFrom = dynamic_cast (pOther); Assert(pFrom != NULL); CMapClass::CopyFrom(pOther, bUpdateDependencies); strcpy(m_szKeyName, pFrom->m_szKeyName); m_Faces = pFrom->m_Faces; if (bUpdateDependencies) { for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); } } return(this); } //----------------------------------------------------------------------------- // Purpose: Searches for a face with the given unique ID in the list of objects. // FIXME: should this be in CMapObjectList? // Input : nFaceID - Face ID to search for. // List - List of objects to search. // Output : Returns the face with the given ID if it was found, NULL if not. //----------------------------------------------------------------------------- CMapFace *CMapSideList::FindFaceIDInList(int nFaceID, const CMapObjectList &List) { FOR_EACH_OBJ( List, pos ) { // // If this object is a solid, look for the face there. // CMapClass *pObject = List.Element(pos); CMapSolid *pSolid = dynamic_cast (pObject); if (pSolid != NULL) { CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { return(pFace); } } // // Check all of this object's solid children. // EnumChildrenPos_t pos2; CMapClass *pChild = pObject->GetFirstDescendent(pos2); while (pChild != NULL) { pSolid = dynamic_cast (pChild); if (pSolid != NULL) { CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { return(pFace); } } pChild = pObject->GetNextDescendent(pos2); } } return(NULL); } //----------------------------------------------------------------------------- // Purpose: Returns the total approximate memory consumed by this object. //----------------------------------------------------------------------------- size_t CMapSideList::GetSize(void) { return(sizeof(this) + m_Faces.Count() * sizeof(CMapFace *)); } //----------------------------------------------------------------------------- // Purpose: Notification that we have just been cloned. Fix up our clone's // face list based on the the objects that were cloned with it. // Input : pClone - // OriginalList - // NewList - //----------------------------------------------------------------------------- void CMapSideList::OnClone(CMapClass *pCloneObject, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList) { ReplaceFacesInCopy((CMapSideList *)pCloneObject, OriginalList, NewList); } //----------------------------------------------------------------------------- // Purpose: // Input : pCopy - // pSourceWorld - // pDestWorld - // OriginalList - // NewList - //----------------------------------------------------------------------------- void CMapSideList::OnPaste(CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList) { CMapSideList *pCopy = (CMapSideList *)pCopyObject; // // HACK: This is kinda nasty. Build a list of face IDs from our parent keyvalue so // we can remap them to faces in the clipboard. // CMapEntity *pParent = dynamic_cast (pCopy->GetParent()); const char *pszValue = pParent->GetKeyValue(m_szKeyName); if (pszValue != NULL) { char szVal[KEYVALUE_MAX_VALUE_LENGTH]; strcpy(szVal, pszValue); char *psz = strtok(szVal, " "); while (psz != NULL) { // // The substring should now be a single face ID. Get the corresponding // face and add it to the list. // int nFaceID = atoi(psz); CMapFace *pFace = FindFaceIDInList(nFaceID, OriginalList); if (pFace != NULL) { pCopy->m_Faces.AddToTail(pFace); } // // Get the next substring. // psz = strtok(NULL, " "); } } // // Now replace all faces with their new counterparts, as in Clone. // ReplaceFacesInCopy(pCopy, OriginalList, NewList); } //----------------------------------------------------------------------------- // Purpose: // Input : pObject - // eNotifyType - //----------------------------------------------------------------------------- void CMapSideList::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc->IsLoading() ) return; if ( eNotifyType == Notify_Changed ) { // Remove? Purge? m_Faces.RemoveAll(); // Rebuild the face list RebuildFaceList(); } if (eNotifyType == Notify_Removed || eNotifyType == Notify_Clipped) { // // Check for a solid that we refer to via face ID going away. // CMapSolid *pSolid = dynamic_cast(pObject); if ((pSolid != NULL) && (m_Faces.Count() > 0)) { // // Remove faces from our list that are in this solid. // Do it backwards so we can remove them as we go. Also, add // the face IDs to our list of lost IDs so that we can reacquire // the face in our list if the solid comes back later. // for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i); if (pFace != NULL) { CMapSolid *pParent = (CMapSolid *)pFace->GetParent(); if (pParent == pSolid) { m_LostFaceIDs.AddToTail(pFace->GetFaceID()); m_Faces.FastRemove(i); } } } // // Submit the updated face list to our parent entity. // UpdateParentKey(); } } } //----------------------------------------------------------------------------- // Purpose: // Input : key - // value - //----------------------------------------------------------------------------- void CMapSideList::OnParentKeyChanged(char const *pszKey, char const *pszValue) { CMapWorld *pWorld = GetWorldObject(this); if (pWorld == NULL) { // We're probably being copied into the clipboard. return; } // // Update our face list if the key we care about is changing. // if (!stricmp(pszKey, m_szKeyName)) { BuildFaceListForValue(pszValue, pWorld); } } //----------------------------------------------------------------------------- // Purpose: Called just after this object has been removed from the world so // that it can unlink itself from other objects in the world. // Input : pWorld - The world that we were just removed from. // bNotifyChildren - Whether we should forward notification to our children. //----------------------------------------------------------------------------- void CMapSideList::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren) { CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); } m_Faces.RemoveAll(); } //----------------------------------------------------------------------------- // Purpose: // Input : List - //----------------------------------------------------------------------------- void CMapSideList::RemoveFacesNotInList(const CMapObjectList &List) { if (m_Faces.Count() > 0) { for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i); if (FindFaceIDInList(pFace->GetFaceID(), List) == NULL) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); m_Faces.FastRemove(i); } } } } //----------------------------------------------------------------------------- // Purpose: Called from OnClone and OnPaste. Replaces references (in the // cloned object) to faces in the original list of objects with references // to corresponding faces in the new list of objects. // Input : pClone - // OriginalList - // NewList - //----------------------------------------------------------------------------- void CMapSideList::ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList) { Assert( OriginalList.Count() == NewList.Count() ); FOR_EACH_OBJ( OriginalList, pos ) { CMapClass *pOriginal = OriginalList.Element(pos); CMapClass *pNew = NewList.Element(pos); if (pOriginal != this) { // // Check to see if these two objects are solids. // CMapSolid *pOrigSolid = dynamic_cast (pOriginal); if (pOrigSolid != NULL) { CMapSolid *pNewSolid = dynamic_cast (pNew); Assert(pNewSolid != NULL); if (pNewSolid != NULL) { pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid); } } // // Check all of these objects' children. // EnumChildrenPos_t e1; EnumChildrenPos_t e2; CMapClass *pOrigChild = pOriginal->GetFirstDescendent(e1); CMapClass *pNewChild = pNew->GetFirstDescendent(e2); while (pOrigChild != NULL) { Assert(pNewChild != NULL); pOrigSolid = dynamic_cast (pOrigChild); if (pOrigSolid != NULL) { CMapSolid *pNewSolid = dynamic_cast (pNewChild); Assert(pNewSolid != NULL); if (pNewSolid != NULL) { pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid); } } pOrigChild = pOriginal->GetNextDescendent(e1); pNewChild = pNew->GetNextDescendent(e2); } } } // // Update the keyvalue in the copy's parent entity. // pCopy->UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - Interface to use for rendering. //----------------------------------------------------------------------------- void CMapSideList::Render2D(CRender2D *pRender) { } //----------------------------------------------------------------------------- // Purpose: Renders us in the 3D view. // Input : pRender - Interface to use for rendering. //----------------------------------------------------------------------------- void CMapSideList::Render3D(CRender3D *pRender) { if ( !m_pParent->IsSelected() ) return; // // Draw lines from us to the center of all faces in the list. // pRender->PushRenderMode(RENDER_MODE_WIREFRAME); CMeshBuilder meshBuilder; CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); IMesh* pMesh = pRenderContext->GetDynamicMesh(); meshBuilder.Begin(pMesh, MATERIAL_LINES, m_Faces.Count()); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); Vector Center; pFace->GetCenter(Center); unsigned char color[3]; color[0] = SELECT_EDGE_RED; color[1] = SELECT_EDGE_GREEN; color[2] = SELECT_EDGE_BLUE; meshBuilder.Color3ubv( color ); meshBuilder.Position3f(m_Origin.x, m_Origin.y, m_Origin.z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(Center.x, Center.y, Center.z); meshBuilder.AdvanceVertex(); } meshBuilder.End(); pMesh->Draw(); pRender->PopRenderMode(); } //----------------------------------------------------------------------------- // Purpose: Called from OnClone and OnPaste, updates references to face IDs // in the one solid with references to corresponding face IDs in // another solid. // Input : pOrigSolid - Solid with faces to find. // pNewSolid - Solid with faces to replace with. // Output : Returns true if it replaced at least one face. //----------------------------------------------------------------------------- bool CMapSideList::ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid) { bool bDidSomething = false; for (int i = 0; i < pOrigSolid->GetFaceCount(); i++) { CMapFace *pFace = pOrigSolid->GetFace(i); int nIndex = m_Faces.FindFaceID(pFace->GetFaceID()); if (nIndex != -1) { // // Replace the element in our face list and unlink // us from the original solid, relinking us to the new solid. // m_Faces.Element(nIndex) = pNewSolid->GetFace(i); UpdateDependency(pOrigSolid, pNewSolid); bDidSomething = true; } } return(bDidSomething); } //----------------------------------------------------------------------------- // Purpose: Something happened in the world that requires us to refresh our // dependencies. Try to reacquire face IDs in our deleted faces list. // Input : pWorld - //----------------------------------------------------------------------------- void CMapSideList::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject) { CMapClass::UpdateDependencies(pWorld, pObject); // // See if it is a solid that holds faces in our lost faces list. // CMapSolid *pSolid = dynamic_cast (pObject); if ((pSolid != NULL) && (m_LostFaceIDs.Count() > 0)) { // // Walk the list backwards so we can remove as we go. // for (int i = m_LostFaceIDs.Count() - 1; i >= 0; i--) { int nFaceID = m_LostFaceIDs.Element(i); CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { if (m_Faces.Find(pFace) == -1) { m_Faces.AddToTail(pFace); } // // We've reacquired the face, so it's no longer lost. // m_LostFaceIDs.FastRemove(i); } } UpdateParentKey(); } } //----------------------------------------------------------------------------- // Purpose: Builds a new value string for our parent's facelist key from our // current list of faces and submits the keyvalue to our parent for // storage. //----------------------------------------------------------------------------- void CMapSideList::UpdateParentKey(void) { char szValue[KEYVALUE_MAX_VALUE_LENGTH]; CMapWorld::FaceID_FaceListsToString(szValue, sizeof(szValue), &m_Faces, NULL); CMapEntity *pEntity = dynamic_cast(m_pParent); if (pEntity != NULL) { pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue); } }