//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A helper that repesents a player hull swept through space between a // start and end point. It writes out both points as keyvalues to the entity. // //=============================================================================// #include "stdafx.h" #include "Box3D.h" #include "GlobalFunctions.h" #include "fgdlib/HelperInfo.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/imesh.h" #include "MainFrm.h" // For refreshing the object properties dialog #include "MapDoc.h" #include "MapSweptPlayerHull.h" #include "MapPlayerHullHandle.h" #include "MapPointHandle.h" #include "MapView2D.h" #include "Material.h" #include "Options.h" #include "ObjectProperties.h" // For refreshing the object properties dialog #include "Render2D.h" #include "Render3D.h" #include "ToolManager.h" #include "ToolSweptHull.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapSweptPlayerHull); //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapSweptPlayerHull from a set // of string parameters from the FGD file. // Input : pInfo - Pointer to helper info class which gives us information // about how to create the class. // Output : Returns a pointer to the class, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapSweptPlayerHull::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { CMapSweptPlayerHull *pBox = new CMapSweptPlayerHull; pBox->SetRenderColor(255,255,255); return(pBox); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapSweptPlayerHull::CMapSweptPlayerHull(void) { Initialize(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapSweptPlayerHull::Initialize(void) { r = 255; g = 255; b = 255; m_Point[0] = new CMapPlayerHullHandle; m_Point[0]->Attach(this); m_Point[1] = new CMapPlayerHullHandle; m_Point[1]->Attach(this); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapSweptPlayerHull::~CMapSweptPlayerHull(void) { } //----------------------------------------------------------------------------- // Purpose: // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::CalcBounds(BOOL bFullUpdate) { CMapClass::CalcBounds(bFullUpdate); Vector vecMins; Vector vecMaxs; m_Render2DBox.ResetBounds(); m_CullBox.ResetBounds(); for (int i = 0; i < 2; i++) { m_Point[i]->CalcBounds(bFullUpdate); m_Point[i]->GetCullBox(vecMins, vecMaxs); m_CullBox.UpdateBounds(vecMins, vecMaxs); } m_BoundingBox = m_CullBox; m_Render2DBox = m_CullBox; } //----------------------------------------------------------------------------- // Purpose: // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapSweptPlayerHull::Copy(bool bUpdateDependencies) { CMapSweptPlayerHull *pCopy = new CMapSweptPlayerHull; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: // Input : pObject - // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapSweptPlayerHull::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapSweptPlayerHull))); CMapSweptPlayerHull *pFrom = (CMapSweptPlayerHull *)pObject; CMapClass::CopyFrom(pObject, bUpdateDependencies); m_Point[0]->CopyFrom(pFrom->m_Point[0], bUpdateDependencies); m_Point[1]->CopyFrom(pFrom->m_Point[1], bUpdateDependencies); return(this); } //----------------------------------------------------------------------------- // Purpose: Gets the tool object for a given context data from HitTest2D. //----------------------------------------------------------------------------- CBaseTool *CMapSweptPlayerHull::GetToolObject(int nHitData, bool bAttachObject) { // FIXME: ideally, we could use CToolPointHandle here, because all it does is move // points around, but that would require some way for the CMapSweptPlayerHull to know // when the CMapPointHandle's position changes. This way the CToolAxisHandle can // handle the notification. In general, we need a better system for building complex // objects from simple ones and handling changes to the simple objects in the complex one. // // If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that // are done in OnMouseMove2D, because points and axes cause different status bar text // to be displayed as they are dragged around. CToolSweptPlayerHull *pTool = (CToolSweptPlayerHull *)ToolManager()->GetToolForID(TOOL_SWEPT_HULL); if ( bAttachObject ) pTool->Attach(this, nHitData); return pTool; } //----------------------------------------------------------------------------- // Purpose: // Input : pView - // point - // nData - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CMapSweptPlayerHull::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData) { if (IsVisible()) { for (unsigned int i = 0; i < 2; i++) { if ( m_Point[i]->HitTest2D(pView, point, HitData) ) { HitData.pObject = this; HitData.uData = i; HitData.nDepth = 0; return true; } } } return false; } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::Render2D(CRender2D *pRender) { SelectionState_t eState = GetSelectionState(); CMapView2D *pView = (CMapView2D*)pRender->GetView(); m_Point[0]->Render2D(pRender); m_Point[1]->Render2D(pRender); Vector vecOrigin1; Vector vecOrigin2; m_Point[0]->GetOrigin(vecOrigin1); m_Point[1]->GetOrigin(vecOrigin2); Vector mins1, maxs1; Vector mins2, maxs2; m_Point[0]->m_CullBox.GetBounds( mins1, maxs1 ); m_Point[1]->m_CullBox.GetBounds( mins2, maxs2 ); // Draw swept volume Vector dir = vecOrigin2 - vecOrigin1; int nHorz = pView->axHorz; int nVert = pView->axVert; int nThird = pView->axThird; dir[ nThird ] = 0; VectorNormalize( dir ); float dx = dir[ nHorz ]; float dy = dir[ nVert ]; if ( dx == 0 && dy == 0 ) return; if (eState == SELECT_MODIFY) { pRender->PushRenderMode( RENDER_MODE_DOTTED ); pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) ); } else { pRender->PushRenderMode( RENDER_MODE_FLAT ); pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) ); } Vector line1[2]; Vector line2[2]; line1[0].Init(); line1[1].Init(); line2[0].Init(); line2[1].Init(); if ( dx > 0 ) { if ( dy > 0 ) { line1[0][nHorz] = mins1[ nHorz ]; line1[0][nVert] = maxs1[ nVert ]; line1[1][nHorz] = mins2[ nHorz ]; line1[1][nVert] = maxs2[ nVert ]; line2[0][nHorz] = maxs1[ nHorz ]; line2[0][nVert] = mins1[ nVert ]; line2[1][nHorz] = maxs2[ nHorz ]; line2[1][nVert] = mins2[ nVert ]; } else { line1[0][nHorz] = maxs1[ nHorz ]; line1[0][nVert] = maxs1[ nVert ]; line1[1][nHorz] = maxs2[ nHorz ]; line1[1][nVert] = maxs2[ nVert ]; line2[0][nHorz] = mins1[ nHorz ]; line2[0][nVert] = mins1[ nVert ]; line2[1][nHorz] = mins2[ nHorz ]; line2[1][nVert] = mins2[ nVert ]; } } else { if ( dy > 0 ) { line1[0][nHorz] = maxs1[ nHorz ]; line1[0][nVert] = maxs1[ nVert ]; line1[1][nHorz] = maxs2[ nHorz ]; line1[1][nVert] = maxs2[ nVert ]; line2[0][nHorz] = mins1[ nHorz ]; line2[0][nVert] = mins1[ nVert ]; line2[1][nHorz] = mins2[ nHorz ]; line2[1][nVert] = mins2[ nVert ]; } else { line1[0][nHorz] = mins1[ nHorz ]; line1[0][nVert] = maxs1[ nVert ]; line1[1][nHorz] = mins2[ nHorz ]; line1[1][nVert] = maxs2[ nVert ]; line2[0][nHorz] = maxs1[ nHorz ]; line2[0][nVert] = mins1[ nVert ]; line2[1][nHorz] = maxs2[ nHorz ]; line2[1][nVert] = mins2[ nVert ]; } } pRender->DrawLine( line1[0], line1[1] ); pRender->DrawLine( line2[0], line2[1] ); pRender->PopRenderMode(); } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::Render3D(CRender3D *pRender) { for (int i = 0; i < 2; i++) { m_Point[i]->Render3D(pRender); } if (GetSelectionState() == SELECT_NONE) { pRender->SetDrawColor( 200,180,0 ); } else { pRender->SetDrawColor( 255,0,0 ); } Vector vec1; Vector vec2; m_Point[0]->GetOrigin(vec1); m_Point[1]->GetOrigin(vec2); pRender->DrawLine(vec1, vec2); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapSweptPlayerHull::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapSweptPlayerHull::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: Overridden to chain down to our endpoints, which are not children. //----------------------------------------------------------------------------- void CMapSweptPlayerHull::SetOrigin(Vector &vecOrigin) { BaseClass::SetOrigin(vecOrigin); m_Point[0]->SetOrigin(vecOrigin); m_Point[1]->SetOrigin(vecOrigin); } //----------------------------------------------------------------------------- // Purpose: Overridden to chain down to our endpoints, which are not children. //----------------------------------------------------------------------------- SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState) { SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState); m_Point[0]->SetSelectionState(eSelectionState); m_Point[1]->SetSelectionState(eSelectionState); return eState; } //----------------------------------------------------------------------------- // Purpose: Special version of set SelectionState to set the state in only one // endpoint handle for dragging that handle. //----------------------------------------------------------------------------- SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState, int nHandle) { SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState); m_Point[nHandle]->SetSelectionState(eSelectionState); return eState; } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue) { } //----------------------------------------------------------------------------- // Purpose: Overridden because origin helpers don't take the color of their // parent entity. // Input : red, green, blue - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::SetRenderColor(color32 rgbColor) { } static Vector playerFixup( 0, 0, 36 ); //----------------------------------------------------------------------------- // Purpose: // Input : szKey - // szValue - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::OnParentKeyChanged(const char *szKey, const char *szValue) { if (!stricmp(szKey, "point0")) { Vector vecOrigin; sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z ); vecOrigin += playerFixup; m_Point[0]->SetOrigin(vecOrigin); PostUpdate(Notify_Changed); } else if (!stricmp(szKey, "point1")) { Vector vecOrigin; sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z ); vecOrigin += playerFixup; m_Point[1]->SetOrigin(vecOrigin); PostUpdate(Notify_Changed); } } //----------------------------------------------------------------------------- // Purpose: Called by the axis tool to update the position of the endpoint. //----------------------------------------------------------------------------- void CMapSweptPlayerHull::UpdateEndPoint(Vector &vecPos, int nPointIndex) { m_Point[nPointIndex]->SetOrigin( vecPos ); PostUpdate(Notify_Changed); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Overridden to transform our endpoints. //----------------------------------------------------------------------------- void CMapSweptPlayerHull::DoTransform(const VMatrix &matrix) { BaseClass::DoTransform(matrix); m_Point[0]->Transform(matrix); m_Point[1]->Transform(matrix); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMapSweptPlayerHull::UpdateParentKey(void) { CMapEntity *pEntity = dynamic_cast (m_pParent); if (pEntity != NULL) { Vector vecOrigin1; Vector vecOrigin2; m_Point[0]->GetOrigin(vecOrigin1); m_Point[1]->GetOrigin(vecOrigin2); vecOrigin1 -= playerFixup; vecOrigin2 -= playerFixup; PostUpdate(Notify_Changed); char szValue[KEYVALUE_MAX_VALUE_LENGTH]; sprintf(szValue, "%g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z ); pEntity->NotifyChildKeyChanged(this, "point0", szValue); pEntity->NotifyChildKeyChanged(this, "origin", szValue); sprintf(szValue, "%g %g %g", (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z); pEntity->NotifyChildKeyChanged(this, "point1", szValue); } } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent when we are added to the world. // Input : pWorld - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::OnAddToWorld(CMapWorld *pWorld) { BaseClass::OnAddToWorld(pWorld); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Sets the keyvalue in our parent after the map is loaded. // Input : pWorld - //----------------------------------------------------------------------------- void CMapSweptPlayerHull::PostloadWorld(CMapWorld *pWorld) { BaseClass::PostloadWorld(pWorld); UpdateParentKey(); } //----------------------------------------------------------------------------- // Purpose: Returns the position of the given endpoint. // Input : vecPos - Receives the position. // nPointIndex - Endpoint index [0,1]. //----------------------------------------------------------------------------- void CMapSweptPlayerHull::GetEndPoint(Vector &vecPos, int nPointIndex) { m_Point[nPointIndex]->GetOrigin(vecPos); }