//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPSWEPTPLAYERHULL_H #define MAPSWEPTPLAYERHULL_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" #include "MapPointHandle.h" #include "ToolInterface.h" #include "MapEntity.h" class CHelperInfo; class CRender2D; class CRender3D; class CToolSweptPlayerHull; class CMapPlayerHullHandle; class CMapSweptPlayerHull : public CMapHelper { friend CToolSweptPlayerHull; public: DECLARE_MAPCLASS(CMapSweptPlayerHull, CMapHelper) // // Factory for building from a list of string parameters. // static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); // // Construction/destruction: // CMapSweptPlayerHull(); ~CMapSweptPlayerHull(); void GetEndPoint(Vector &vecPos, int nPointIndex); void UpdateEndPoint(Vector &vecPos, int nPointIndex); // // CMapClass implementation. // void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); virtual void Render2D(CRender2D *pRender); virtual int SerializeRMF(std::fstream &File, BOOL bRMF); virtual int SerializeMAP(std::fstream &File, BOOL bRMF); // Overridden to chain down to our endpoints, which are not children. void SetOrigin(Vector &vecOrigin); // Overridden to chain down to our endpoints, which are not children. virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState); // Overridden because axis helpers don't take the color of their parent entity. virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue); virtual void SetRenderColor(color32 rgbColor); virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData); virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject ); virtual bool IsVisualElement(void) { return true; } virtual bool IsClutter(void) { return false; } virtual const char* GetDescription() { return("Swept player hull helper"); } virtual void OnAddToWorld(CMapWorld *pWorld); virtual void OnParentKeyChanged(const char *key, const char *value); virtual void PostloadWorld(CMapWorld *pWorld); virtual void Render3D(CRender3D *pRender); protected: SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle); void UpdateParentKey(void); // Overriden to transform our endpoints, which are not children. virtual void DoTransform(const VMatrix &matrix); void Initialize(void); CMapPlayerHullHandle *m_Point[2]; // The two endpoints of the axis. }; inline bool IsSweptHullClass(CMapEntity *pEntity) { return (pEntity->GetChildOfType((CMapSweptPlayerHull *)NULL) != NULL); } #endif // MAPSWEPTPLAYERHULL_H