//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include #include "materialdlg.h" #include "FaceEditSheet.h" #include "mapdoc.h" // memdbgon must be the last include file in a .cpp file!!! #include //============================================================================= // // Face Smoothing Dialog Functions // BEGIN_MESSAGE_MAP( CFaceSmoothingDlg, CDialog ) //{{AFX_MSG_MAP(CFaceSmoothingDlg) ON_COMMAND_EX( ID_SMOOTHING_GROUP_1, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_2, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_3, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_4, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_5, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_6, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_7, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_8, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_9, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_10, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_11, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_12, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_13, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_14, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_15, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_16, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_17, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_18, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_19, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_20, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_21, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_22, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_23, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_24, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_25, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_26, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_27, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_28, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_29, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_30, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_31, OnButtonGroup ) ON_COMMAND_EX( ID_SMOOTHING_GROUP_32, OnButtonGroup ) ON_WM_CLOSE() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CFaceSmoothingDlg::CFaceSmoothingDlg( CWnd *pParent ) : CDialog( CFaceSmoothingDlg::IDD, pParent ) { InitButtonIDs(); } //----------------------------------------------------------------------------- // Purpose: Deconstructor //----------------------------------------------------------------------------- CFaceSmoothingDlg::~CFaceSmoothingDlg() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- BOOL CFaceSmoothingDlg::OnInitDialog( void ) { static bool bInit = false; CDialog::OnInitDialog(); if ( bInit ) { SetWindowPos( &wndTop, m_DialogPosRect.left, m_DialogPosRect.top, m_DialogPosRect.Width(), m_DialogPosRect.Height(), SWP_NOZORDER ); } // Update the controls. UpdateControls(); // Initialized. bInit = true; return TRUE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingDlg::OnClose( void ) { // Get the parent and set the material tool as the current tool. CFaceEditSheet *pSheet = static_cast( GetParent() ); if ( pSheet ) { pSheet->m_MaterialPage.SetMaterialPageTool( CFaceEditMaterialPage::MATERIALPAGETOOL_MATERIAL ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingDlg::OnDestroy( void ) { // Save the current window position. GetWindowRect( &m_DialogPosRect ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingDlg::InitButtonIDs( void ) { m_ButtonIDs[0] = 0; // Default - no button! m_ButtonIDs[1] = ID_SMOOTHING_GROUP_1; m_ButtonIDs[2] = ID_SMOOTHING_GROUP_2; m_ButtonIDs[3] = ID_SMOOTHING_GROUP_3; m_ButtonIDs[4] = ID_SMOOTHING_GROUP_4; m_ButtonIDs[5] = ID_SMOOTHING_GROUP_5; m_ButtonIDs[6] = ID_SMOOTHING_GROUP_6; m_ButtonIDs[7] = ID_SMOOTHING_GROUP_7; m_ButtonIDs[8] = ID_SMOOTHING_GROUP_8; m_ButtonIDs[9] = ID_SMOOTHING_GROUP_9; m_ButtonIDs[10] = ID_SMOOTHING_GROUP_10; m_ButtonIDs[11] = ID_SMOOTHING_GROUP_11; m_ButtonIDs[12] = ID_SMOOTHING_GROUP_12; m_ButtonIDs[13] = ID_SMOOTHING_GROUP_13; m_ButtonIDs[14] = ID_SMOOTHING_GROUP_14; m_ButtonIDs[15] = ID_SMOOTHING_GROUP_15; m_ButtonIDs[16] = ID_SMOOTHING_GROUP_16; m_ButtonIDs[17] = ID_SMOOTHING_GROUP_17; m_ButtonIDs[18] = ID_SMOOTHING_GROUP_18; m_ButtonIDs[19] = ID_SMOOTHING_GROUP_19; m_ButtonIDs[20] = ID_SMOOTHING_GROUP_20; m_ButtonIDs[21] = ID_SMOOTHING_GROUP_21; m_ButtonIDs[22] = ID_SMOOTHING_GROUP_22; m_ButtonIDs[23] = ID_SMOOTHING_GROUP_23; m_ButtonIDs[24] = ID_SMOOTHING_GROUP_24; m_ButtonIDs[25] = ID_SMOOTHING_GROUP_25; m_ButtonIDs[26] = ID_SMOOTHING_GROUP_26; m_ButtonIDs[27] = ID_SMOOTHING_GROUP_27; m_ButtonIDs[28] = ID_SMOOTHING_GROUP_28; m_ButtonIDs[29] = ID_SMOOTHING_GROUP_29; m_ButtonIDs[30] = ID_SMOOTHING_GROUP_30; m_ButtonIDs[31] = ID_SMOOTHING_GROUP_31; m_ButtonIDs[32] = ID_SMOOTHING_GROUP_32; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- BOOL CFaceSmoothingDlg::OnButtonGroup( UINT uCmd ) { int iGroup = GetSmoothingGroup( uCmd ); if ( iGroup == -1 ) return FALSE; // Add or remove. CButton *pGroupButton = ( CButton* )GetDlgItem( uCmd ); if ( !pGroupButton ) return FALSE; bool bAdd = ( pGroupButton->GetCheck() != 0 ); // Get the selected faces and add them to the appropriate group. CFaceEditSheet *pSheet = ( CFaceEditSheet* )GetParent(); if ( pSheet ) { int nFaceCount = pSheet->GetFaceListCount(); for ( int iFace = 0; iFace < nFaceCount; ++iFace ) { CMapFace *pFace = pSheet->GetFaceListDataFace( iFace ); if ( pFace ) { if ( bAdd ) { pFace->AddSmoothingGroup( iGroup ); } else { pFace->RemoveSmoothingGroup( iGroup ); } } } } UpdateControls(); return TRUE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- UINT CFaceSmoothingDlg::GetSmoothingGroup( UINT uCmd ) { for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup ) { if ( m_ButtonIDs[iGroup] == uCmd ) return iGroup; } return 0xFFFFFFFF; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CFaceSmoothingDlg::GetActiveSmoothingGroup( void ) { for ( int iButton = 1; iButton <= SMOOTHING_GROUP_MAX_COUNT; ++iButton ) { CButton *pGroupButton = ( CButton* )GetDlgItem( m_ButtonIDs[iButton] ); if ( !pGroupButton ) continue; if ( pGroupButton->GetCheck() != 0 ) return iButton; } return 0xFFFFFFFF; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingDlg::UpdateControls( void ) { // Get the selected faces and add them to the appropriate group. CFaceEditSheet *pSheet = ( CFaceEditSheet* )GetParent(); if ( !pSheet ) return; // Check for a face count. int nFaceCount = pSheet->GetFaceListCount(); if ( nFaceCount == 0 ) return; // Keep a list of used groups. int nGroupCounts[SMOOTHING_GROUP_MAX_COUNT+1]; for ( int iGroup = 0; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup ) { nGroupCounts[iGroup] = 0; } for ( int iFace = 0; iFace < nFaceCount; ++iFace ) { CMapFace *pFace = pSheet->GetFaceListDataFace( iFace ); if ( pFace ) { for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup ) { if ( pFace->InSmoothingGroup( iGroup ) ) { nGroupCounts[iGroup]++; } } } } CheckGroupButtons( nGroupCounts, nFaceCount ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingDlg::CheckGroupButtons( int *pGroupCounts, int nFaceCount ) { m_bColorOverride = true; for ( int iButton = 1; iButton <= SMOOTHING_GROUP_MAX_COUNT; ++iButton ) { CButton *pGroupButton = ( CButton* )GetDlgItem( m_ButtonIDs[iButton] ); if ( !pGroupButton ) continue; pGroupButton->SetCheck( FALSE ); if ( pGroupCounts[iButton] == 0 ) continue; if ( pGroupCounts[iButton] == nFaceCount ) { pGroupButton->SetCheck( TRUE ); } else { // Todo: Come up with a better effect here! CDC *pDC = pGroupButton->GetDC(); m_Brush.CreateSolidBrush( pDC->GetTextColor() ); CRect buttonRect; pGroupButton->GetClientRect( buttonRect ); pDC->FillRect( buttonRect, &m_Brush ); m_Brush.DeleteObject(); pGroupButton->ReleaseDC( pDC ); } } m_bColorOverride = false; } //============================================================================= BEGIN_MESSAGE_MAP( CFaceSmoothingVisualDlg, CDialog ) //{{AFX_MSG_MAP(CFaceSmoothingVisualDlg) ON_COMMAND_EX( ID_SG_VISUAL_1, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_2, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_3, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_4, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_5, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_6, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_7, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_8, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_9, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_10, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_11, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_12, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_13, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_14, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_15, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_16, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_17, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_18, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_19, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_20, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_21, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_22, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_23, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_24, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_25, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_26, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_27, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_28, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_29, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_30, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_31, OnButtonGroup ) ON_COMMAND_EX( ID_SG_VISUAL_32, OnButtonGroup ) //}}AFX_MSG_MAP END_MESSAGE_MAP() //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CFaceSmoothingVisualDlg::CFaceSmoothingVisualDlg( CWnd *pParent ) : CDialog( CFaceSmoothingDlg::IDD, pParent ) { InitButtonIDs(); } //----------------------------------------------------------------------------- // Purpose: Deconstructor //----------------------------------------------------------------------------- CFaceSmoothingVisualDlg::~CFaceSmoothingVisualDlg() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- BOOL CFaceSmoothingVisualDlg::OnInitDialog( void ) { CDialog::OnInitDialog(); // SetWindowPos( &wndTop, m_DialogPosRect.left, m_DialogPosRect.top, // m_DialogPosRect.Width(), m_DialogPosRect.Height(), SWP_NOZORDER ); return TRUE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- BOOL CFaceSmoothingVisualDlg::OnButtonGroup( UINT uCmd ) { int iGroup = GetSmoothingGroup( uCmd ); if ( iGroup == -1 ) return FALSE; CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->SetSmoothingGroupVisual( iGroup ); } return TRUE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFaceSmoothingVisualDlg::InitButtonIDs( void ) { m_ButtonIDs[0] = 0; // Default - no button! m_ButtonIDs[1] = ID_SG_VISUAL_1; m_ButtonIDs[2] = ID_SG_VISUAL_2; m_ButtonIDs[3] = ID_SG_VISUAL_3; m_ButtonIDs[4] = ID_SG_VISUAL_4; m_ButtonIDs[5] = ID_SG_VISUAL_5; m_ButtonIDs[6] = ID_SG_VISUAL_6; m_ButtonIDs[7] = ID_SG_VISUAL_7; m_ButtonIDs[8] = ID_SG_VISUAL_8; m_ButtonIDs[9] = ID_SG_VISUAL_9; m_ButtonIDs[10] = ID_SG_VISUAL_10; m_ButtonIDs[11] = ID_SG_VISUAL_11; m_ButtonIDs[12] = ID_SG_VISUAL_12; m_ButtonIDs[13] = ID_SG_VISUAL_13; m_ButtonIDs[14] = ID_SG_VISUAL_14; m_ButtonIDs[15] = ID_SG_VISUAL_15; m_ButtonIDs[16] = ID_SG_VISUAL_16; m_ButtonIDs[17] = ID_SG_VISUAL_17; m_ButtonIDs[18] = ID_SG_VISUAL_18; m_ButtonIDs[19] = ID_SG_VISUAL_19; m_ButtonIDs[20] = ID_SG_VISUAL_20; m_ButtonIDs[21] = ID_SG_VISUAL_21; m_ButtonIDs[22] = ID_SG_VISUAL_22; m_ButtonIDs[23] = ID_SG_VISUAL_23; m_ButtonIDs[24] = ID_SG_VISUAL_24; m_ButtonIDs[25] = ID_SG_VISUAL_25; m_ButtonIDs[26] = ID_SG_VISUAL_26; m_ButtonIDs[27] = ID_SG_VISUAL_27; m_ButtonIDs[28] = ID_SG_VISUAL_28; m_ButtonIDs[29] = ID_SG_VISUAL_29; m_ButtonIDs[30] = ID_SG_VISUAL_30; m_ButtonIDs[31] = ID_SG_VISUAL_31; m_ButtonIDs[32] = ID_SG_VISUAL_32; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- UINT CFaceSmoothingVisualDlg::GetSmoothingGroup( UINT uCmd ) { for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup ) { if ( m_ButtonIDs[iGroup] == uCmd ) return iGroup; } return 0xFFFFFFFF; }