//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef OBJECTPAGE_H #define OBJECTPAGE_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" class CObjectPage : public CPropertyPage { DECLARE_DYNCREATE(CObjectPage) public: CObjectPage(void) { m_bMultiEdit = false; m_bFirstTimeActive = true; m_bHasUpdatedData = false; } CObjectPage(UINT nResourceID) : CPropertyPage(nResourceID) { m_bMultiEdit = false; m_bFirstTimeActive = false; } ~CObjectPage() {} virtual void MarkDataDirty() {} enum { LoadFirstData, LoadData, LoadFinished, }; inline void SetObjectList(const CMapObjectList *pObjectList); // Called by the sheet to update the selected objects. pData points to the object being added to the selection. virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit ); // Called by the sheet to store this page's data into the objects being edited. virtual bool SaveData(void) { return(true); } // Called by the sheet to let the dialog remember its state before a refresh of the data. virtual void RememberState(void) {} virtual void SetMultiEdit(bool b) { m_bMultiEdit = b; } virtual void OnShowPropertySheet(BOOL bShow, UINT nStatus) {} bool IsMultiEdit() { return m_bMultiEdit; } CRuntimeClass * GetEditObjectRuntimeClass(void) { return m_pEditObjectRuntimeClass; } PVOID GetEditObject(); BOOL OnSetActive(void); BOOL OnApply(void) { return(TRUE); } bool m_bFirstTimeActive; // Used to detect the first time this page becomes active. bool m_bHasUpdatedData; // Used to prevent SaveData() called on pages that haven't had loaded the data yet. // Set while we are changing the page layout. static BOOL s_bRESTRUCTURING; protected: const CMapObjectList *m_pObjectList; // The list of objects that we are editing. bool m_bMultiEdit; // Set to true if we are editing more than one object. bool m_bCanEdit; // Set to true if this page allows for editing CRuntimeClass *m_pEditObjectRuntimeClass; // The type of object that this page can edit. static char *VALUE_DIFFERENT_STRING; }; //----------------------------------------------------------------------------- // Purpose: Sets the list of objects that this dialog should reflect. // Input : pObjectList - List of objects (typically the selection list). //----------------------------------------------------------------------------- void CObjectPage::SetObjectList(const CMapObjectList *pObjectList) { Assert(pObjectList != NULL); m_pObjectList = pObjectList; } #endif // OBJECTPAGE_H