//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef OBJECTPROPERTIES_H #define OBJECTPROPERTIES_H #pragma once #include "MapClass.h" #include "EditGameClass.h" #include "ObjectPage.h" #include "OP_Groups.h" #include "AnchorMgr.h" class COP_Entity; class COP_Flags; class COP_Output; class COP_Input; class COP_Model; enum LayoutType_t; // // Wrap map classes in CObject so we can use runtime identification // to pass edit data to the object pages. // class editCMapClass : public CObject, public CMapClass { DECLARE_DYNAMIC(editCMapClass) public: // kludge: MAPCLASSTYPE GetType() { return NULL; } BOOL IsMapClass(MAPCLASSTYPE Type) { return FALSE; } }; class editCEditGameClass : public CObject, public CEditGameClass { DECLARE_DYNAMIC(editCEditGameClass) }; class CObjectProperties : public CPropertySheet { DECLARE_DYNAMIC(CObjectProperties) public: CObjectProperties(void); virtual ~CObjectProperties(void); CObjectProperties(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); CObjectProperties(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); inline void UpdateGrouplist(void); PVOID GetEditObject(CRuntimeClass *pType); PVOID GetEditObjectFromMapObject(CMapClass *pobj, CRuntimeClass *pType); void CopyDataToEditObjects(CMapClass *pobj); void SetPageToOutput(CEntityConnection *pConnection); void SetPageToInput(CEntityConnection *pConnection); BOOL SetupPages(void); void CreatePages(void); void SaveData(void); void LoadDataForPages(int iPage = -1); void SetObjectList(const CMapObjectList *pObjectList); void MarkDataDirty(); void SetOutputButtonState(int nState); void SetInputButtonState(int nState); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CObjectProperties) virtual BOOL OnInitDialog(); //}}AFX_VIRTUAL protected: void AddObjectExpandGroups(CMapClass *pObject); void ReloadData(); LayoutType_t GetLayout(void); void GetTabsForLayout(LayoutType_t eLayoutType, bool &bEntity, bool &bGroups, bool &bFlags, bool &bModel); void CreateButtons(void); void UpdateOutputButton(void); void UpdateInputButton(void); void SaveActivePage(void); void RestoreActivePage(void); void UpdateAnchors( CWnd *pPage ); CAnchorMgr m_AnchorMgr; // // Pages. // COP_Entity *m_pEntity; COP_Groups *m_pGroups; COP_Flags *m_pFlags; COP_Output *m_pOutput; COP_Input *m_pInput; COP_Model *m_pModel; // // instance button // CButton *m_pInstanceButton; // // Input/output connection buttons // CButton *m_pInputButton; CButton *m_pOutputButton; HICON m_hIconOutputGood; HICON m_hIconOutputBad; HICON m_hIconInputGood; HICON m_hIconInputBad; CPropertyPage *m_pDummy; // bool m_bDummy; // CMapObjectList m_DstObjects; // list of objects we work on const CMapObjectList *m_pOrgObjects; // list of input object we will work on CObjectPage **m_ppPages; // Pointers to the pages that are currently in use int m_nPages; // Number of pages currently in use CObjectPage *m_pLastActivePage; // Used for restoring the last active page when changing selection. bool m_bDataDirty; // true if selected object somehow changed etc bool m_bCanEdit; // true if the object can be edited //{{AFX_MSG(CObjectProperties) afx_msg void OnOK(void); afx_msg void OnApply(void); afx_msg void OnCancel(void); afx_msg void OnInputs(void); afx_msg void OnOutputs(void); afx_msg void OnEditInstance(void); afx_msg void OnClose(); afx_msg void OnPaint(); afx_msg void OnShowWindow(BOOL bShow, UINT nStatus); afx_msg void OnSize( UINT nType, int cx, int cy ); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); //}}AFX_MSG DECLARE_MESSAGE_MAP() friend CObjectPage; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- inline void CObjectProperties::UpdateGrouplist(void) { if (m_pGroups != NULL) { m_pGroups->UpdateGroupList(); } } #endif // OBJECTPROPERTIES_H