//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef OP_GROUPS_H #define OP_GROUPS_H #ifdef _WIN32 #pragma once #endif #include "resource.h" #include "GroupList.h" #include "ObjectPage.h" #include "AnchorMgr.h" class COP_Groups : public CObjectPage { DECLARE_DYNCREATE(COP_Groups) public: COP_Groups(); ~COP_Groups(); virtual bool SaveData(void); virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit ); void SetMultiEdit(bool b); void UpdateGroupList(void); CAnchorMgr m_AnchorMgr; CMapClass *pUpdateObject; //{{AFX_DATA(COP_Groups) enum { IDD = IDD_OBJPAGE_GROUPS }; CGroupList m_cGroups; CButton m_EditGroupsControl; //}}AFX_DATA // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(COP_Groups) protected: virtual void DoDataExchange(CDataExchange* pDX); virtual BOOL OnInitDialog(); //}}AFX_VIRTUAL protected: // Generated message map functions //{{AFX_MSG(COP_Groups) afx_msg void OnEditgroups(); afx_msg void OnSetFocus(CWnd *pOld); afx_msg LRESULT OnListToggleState(WPARAM wParam, LPARAM lParam); afx_msg void OnSize( UINT nType, int cx, int cy ); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif // OP_GROUPS_H