//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements a dialog for showing the input connections of an entity // // $NoKeywords: $ //=============================================================================// #include "stdafx.h" #include "GlobalFunctions.h" #include "MapDoc.h" #include "MapEntity.h" #include "MapWorld.h" #include "ObjectProperties.h" #include "OP_Input.h" #include "MainFrm.h" #include "Selection.h" // memdbgon must be the last include file in a .cpp file!!! #include // // Column indices for the list control. // const int ICON_COLUMN = 0; const int SOURCE_NAME_COLUMN = 1; const int OUTPUT_NAME_COLUMN = 2; const int INPUT_NAME_COLUMN = 3; const int PARAMETER_COLUMN = 4; const int DELAY_COLUMN = 5; const int ONLY_ONCE_COLUMN = 6; #define ICON_CONN_BAD 0 #define ICON_CONN_GOOD 1 #define ICON_CONN_BAD_GREY 2 #define ICON_CONN_GOOD_GREY 3 IMPLEMENT_DYNCREATE(COP_Input, CObjectPage) BEGIN_MESSAGE_MAP(COP_Input, CObjectPage) //{{AFX_MSG_MAP(COP_Input) ON_BN_CLICKED(IDC_MARK, OnMark) ON_WM_SIZE() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() //----------------------------------------------------------------------------- // Static vars //----------------------------------------------------------------------------- CImageList* COP_Input::m_pImageList = NULL; //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- COP_Input::COP_Input(void) : CObjectPage(COP_Input::IDD) { m_pObjectList = NULL; m_pEntityList = new CMapEntityList; m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCMapClass); m_nSortColumn = OUTPUT_NAME_COLUMN; // // All columns initially sort in ascending order. // for (int i = 0; i < OUTPUT_LIST_NUM_COLUMNS; i++) { m_eSortDirection[i] = Sort_Ascending; } } //----------------------------------------------------------------------------- // Purpose: Destructor. //----------------------------------------------------------------------------- COP_Input::~COP_Input(void) { // Delete my list delete m_pEntityList; } //----------------------------------------------------------------------------- // Purpose: Compares by delays. Used as a secondary sort by all other columns. //----------------------------------------------------------------------------- static int CALLBACK InputCompareDelaysSecondary(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareDelaysSecondary(pConn1,pConn2,eDirection)); } //----------------------------------------------------------------------------- // Purpose: Compares by delays, does a secondary compare by output name. //----------------------------------------------------------------------------- static int CALLBACK InputCompareDelays(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareDelays(pConn1, pConn2,eDirection)); } //----------------------------------------------------------------------------- // Purpose: Compares by output name, does a secondary compare by delay. //----------------------------------------------------------------------------- static int CALLBACK InputCompareOutputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareOutputNames(pConn1,pConn2,eDirection)); } //----------------------------------------------------------------------------- // Purpose: Compares by input name, does a secondary compare by delay. //----------------------------------------------------------------------------- static int CALLBACK InputCompareInputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareInputNames(pConn1,pConn2,eDirection)); } //----------------------------------------------------------------------------- // Purpose: Compares by source name, does a secondary compare by delay. //----------------------------------------------------------------------------- static int CALLBACK InputCompareSourceNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareSourceNames(pConn1,pConn2,eDirection)); } //----------------------------------------------------------------------------- // Purpose: Compares by target name, does a secondary compare by delay. //----------------------------------------------------------------------------- static int CALLBACK InputCompareTargetNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareTargetNames(pConn1,pConn2,eDirection)); } //------------------------------------------------------------------------------ // Purpose : Returns true if given item number from list control is a valid // connection type // Input : // Output : //------------------------------------------------------------------------------ bool COP_Input::ValidateConnections(int nItem) { CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem); // Early out if (!pInputConn) { return false; } CEntityConnection *pConnection = pInputConn->m_pConnection; if (pConnection != NULL) { // Validate input if (!MapEntityList_HasInput(m_pEntityList, pConnection->GetInputName())) { return false; } // Validate output CMapEntity *pEntity = pInputConn->m_pEntity; if (!CEntityConnection::ValidateOutput(pEntity,pConnection->GetOutputName())) { return false; } } return true; } //------------------------------------------------------------------------------ // Purpose : Updates the validity flag on the given item in the list control // Input : // Output : //------------------------------------------------------------------------------ void COP_Input::UpdateItemValidity(int nItem) { int nIcon; if (ValidateConnections(nItem)) { nIcon = (m_bMultipleTargetNames ? ICON_CONN_GOOD_GREY : ICON_CONN_GOOD); } else { nIcon = (m_bMultipleTargetNames ? ICON_CONN_BAD_GREY : ICON_CONN_BAD); } m_ListCtrl.SetItem(nItem,0,LVIF_IMAGE, 0, nIcon, 0, 0, 0 ); } //----------------------------------------------------------------------------- // Purpose: // Input : pEntity - // bFirst - //----------------------------------------------------------------------------- void COP_Input::AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity) { int nConnCount = pTestEntity->Connections_GetCount(); if (nConnCount != 0) { int nItemCount = m_ListCtrl.GetItemCount(); m_ListCtrl.SetItemCount(nItemCount + nConnCount); for (int i = 0; i < nConnCount; i++) { CEntityConnection *pConnection = pTestEntity->Connections_Get(i); if (pConnection != NULL && !CompareEntityNames(pConnection->GetTargetName(), pTargetName)) { // Update source name for correct sorting const char *pszTestName = pTestEntity->GetKeyValue("targetname"); if (pszTestName == NULL) { pszTestName = pTestEntity->GetClassName(); } pConnection->SetSourceName(pszTestName); m_ListCtrl.InsertItem(LVIF_IMAGE, nItemCount, "", 0, 0, ICON_CONN_GOOD, 0); m_ListCtrl.SetItemText(nItemCount, OUTPUT_NAME_COLUMN, pConnection->GetOutputName()); m_ListCtrl.SetItemText(nItemCount, SOURCE_NAME_COLUMN, pConnection->GetSourceName()); m_ListCtrl.SetItemText(nItemCount, INPUT_NAME_COLUMN, pConnection->GetInputName()); // Build the string for the delay. float fDelay = pConnection->GetDelay(); char szTemp[MAX_PATH]; sprintf(szTemp, "%.2f", fDelay); m_ListCtrl.SetItemText(nItemCount, DELAY_COLUMN, szTemp); m_ListCtrl.SetItemText(nItemCount, ONLY_ONCE_COLUMN, (pConnection->GetTimesToFire() == EVENT_FIRE_ALWAYS) ? "No" : "Yes"); m_ListCtrl.SetItemText(nItemCount, PARAMETER_COLUMN, pConnection->GetParam()); // Set list ctrl data CInputConnection *pInputConn = new CInputConnection; pInputConn->m_pConnection = pConnection; pInputConn->m_pEntity = pTestEntity; m_ListCtrl.SetItemData(nItemCount, (DWORD)pInputConn); nItemCount++; } } } } //----------------------------------------------------------------------------- // Purpose: // Input : pDX - //----------------------------------------------------------------------------- void COP_Input::DoDataExchange(CDataExchange *pDX) { CObjectPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(COP_Input) DDX_Control(pDX, IDC_LIST, m_ListCtrl); //}}AFX_DATA_MAP } //------------------------------------------------------------------------------ // Purpose : Take the user to the output page of the selected entity that // targets me. // Input : // Output : //------------------------------------------------------------------------------ void COP_Input::OnMark(void) { // This should always be 1 as dialog is set up to be single select if (m_ListCtrl.GetSelectedCount() == 1) { int nCount = m_ListCtrl.GetItemCount(); CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if (nCount > 0 && pDoc) { for (int nItem = nCount - 1; nItem >= 0; nItem--) { if (m_ListCtrl.GetItemState(nItem, LVIS_SELECTED) & LVIS_SELECTED) { CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem); CMapEntity *pEntity = pInputConn->m_pEntity; CEntityConnection *pConnection = pInputConn->m_pConnection; // Shouldn't happen but just in case if (!pEntity || !pConnection) { return; } // Switch to object selection mode so we only select the entity. pDoc->GetSelection()->SetMode(selectObjects); // Now switch to the output page with the selected connection CMapObjectList Select; Select.AddToTail(pEntity); pDoc->SelectObjectList(&Select); // (a bit squirly way of doing this) GetMainWnd()->pObjectProperties->SetPageToOutput(pConnection); pDoc->Center2DViewsOnSelection(); return; } } } } } //----------------------------------------------------------------------------- // Purpose: Sets up the list view columns, initial sort column. //----------------------------------------------------------------------------- BOOL COP_Input::OnInitDialog(void) { CObjectPage::OnInitDialog(); m_ListCtrl.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_HEADERDRAGDROP); m_ListCtrl.InsertColumn(ICON_COLUMN, "", LVCFMT_CENTER, 20); m_ListCtrl.InsertColumn(SOURCE_NAME_COLUMN, "Source", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(OUTPUT_NAME_COLUMN, "Output", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(INPUT_NAME_COLUMN, "My Input", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(DELAY_COLUMN, "Delay", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(ONLY_ONCE_COLUMN, "Once", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(PARAMETER_COLUMN, "Parameter", LVCFMT_LEFT, 70); UpdateConnectionList(); SetSortColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]); // Force an update of the column header text so that the sort indicator is shown. UpdateColumnHeaderText(m_nSortColumn, true, m_eSortDirection[m_nSortColumn]); if (m_ListCtrl.GetItemCount() > 0) { m_ListCtrl.SetColumnWidth(OUTPUT_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(SOURCE_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(INPUT_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(DELAY_COLUMN, LVSCW_AUTOSIZE_USEHEADER); m_ListCtrl.SetColumnWidth(ONLY_ONCE_COLUMN, LVSCW_AUTOSIZE_USEHEADER); m_ListCtrl.SetColumnWidth(PARAMETER_COLUMN, LVSCW_AUTOSIZE); } // Create image list. Is deleted automatically when listctrl is deleted if (!m_pImageList) { CWinApp *pApp = AfxGetApp(); m_pImageList = new CImageList(); Assert(m_pImageList != NULL); // serious allocation failure checking m_pImageList->Create(16, 16, TRUE, 1, 0); m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUT )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD_GREY )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUT_GREY )); } m_ListCtrl.SetImageList(m_pImageList, LVSIL_SMALL ); CAnchorDef anchorDefs[] = { CAnchorDef( IDC_LIST, k_eSimpleAnchorAllSides ), CAnchorDef( IDC_MARK, k_eSimpleAnchorBottomSide ), CAnchorDef( IDC_INFO_TEXT, k_eSimpleAnchorBottomSide ) }; m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) ); return(TRUE); } //----------------------------------------------------------------------------- // Purpose: // Input : wParam - // lParam - // pResult - // Output : Returns TRUE on success, FALSE on failure. //----------------------------------------------------------------------------- BOOL COP_Input::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult) { NMHDR *pnmh = (NMHDR *)lParam; if (pnmh->idFrom == IDC_LIST) { switch (pnmh->code) { case LVN_COLUMNCLICK: { NMLISTVIEW *pnmv = (NMLISTVIEW *)lParam; if (pnmv->iSubItem < OUTPUT_LIST_NUM_COLUMNS) { SortDirection_t eSortDirection = m_eSortDirection[pnmv->iSubItem]; // // If they clicked on the current sort column, reverse the sort direction. // if (pnmv->iSubItem == m_nSortColumn) { if (m_eSortDirection[m_nSortColumn] == Sort_Ascending) { eSortDirection = Sort_Descending; } else { eSortDirection = Sort_Ascending; } } // // Update the sort column and sort the list. // SetSortColumn(pnmv->iSubItem, eSortDirection); } return(TRUE); } case NM_DBLCLK: { OnMark(); return(TRUE); } } } return(CObjectPage::OnNotify(wParam, lParam, pResult)); } //----------------------------------------------------------------------------- // Purpose: Empties the contents of the connections list control, freeing the // connection list hanging off of each row. //----------------------------------------------------------------------------- void COP_Input::RemoveAllEntityConnections(void) { int nCount = m_ListCtrl.GetItemCount(); if (nCount > 0) { for (int nItem = nCount - 1; nItem >= 0; nItem--) { CInputConnection *pInputConnection = (CInputConnection *)m_ListCtrl.GetItemData(nItem); m_ListCtrl.DeleteItem(nItem); delete pInputConnection; } } } //----------------------------------------------------------------------------- // Purpose: // Input : Mode - // pData - //----------------------------------------------------------------------------- void COP_Input::UpdateData( int Mode, PVOID pData, bool bCanEdit ) { __super::UpdateData( Mode, pData, bCanEdit ); if (!IsWindow(m_hWnd)) { return; } switch (Mode) { case LoadFirstData: { // m_ListCtrl.DeleteAllItems(); // UpdateConnectionList(); break; } case LoadData: { // m_ListCtrl.DeleteAllItems(); // UpdateConnectionList(); break; } case LoadFinished: { m_ListCtrl.DeleteAllItems(); UpdateConnectionList(); SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]); } } } //----------------------------------------------------------------------------- // Purpose: // Input : nColumn - // eDirection - //----------------------------------------------------------------------------- void COP_Input::SetSortColumn(int nColumn, SortDirection_t eDirection) { Assert(nColumn < OUTPUT_LIST_NUM_COLUMNS); // // If the sort column changed, update the old sort column header text. // if (m_nSortColumn != nColumn) { UpdateColumnHeaderText(m_nSortColumn, false, eDirection); } // // If the sort column or direction changed, update the new sort column header text. // if ((m_nSortColumn != nColumn) || (m_eSortDirection[m_nSortColumn] != eDirection)) { UpdateColumnHeaderText(nColumn, true, eDirection); } m_nSortColumn = nColumn; m_eSortDirection[m_nSortColumn] = eDirection; SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]); } //----------------------------------------------------------------------------- // Purpose: Sorts the outputs list by column. // Input : nColumn - Index of column by which to sort. //----------------------------------------------------------------------------- void COP_Input::SortListByColumn(int nColumn, SortDirection_t eDirection) { PFNLVCOMPARE pfnSort = NULL; switch (nColumn) { case ONLY_ONCE_COLUMN: { // No sort break; } case PARAMETER_COLUMN: { // No sort break; } case OUTPUT_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareOutputNames; break; } case SOURCE_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareSourceNames; break; } case INPUT_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareInputNames; break; } case DELAY_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareDelays; break; } default: { Assert(FALSE); break; } } if (pfnSort != NULL) { m_ListCtrl.SortItems(pfnSort, (DWORD)eDirection); } } //------------------------------------------------------------------------------ // Purpose : Generates list of map entites that are being edited from the // m_pObject list // Input : // Output : //------------------------------------------------------------------------------ void COP_Input::UpdateEntityList() { // Clear old entity list m_pEntityList->RemoveAll(); if (m_pObjectList != NULL) { FOR_EACH_OBJ( *m_pObjectList, pos ) { CMapClass *pObject = m_pObjectList->Element(pos); if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)))) { CMapEntity *pEntity = (CMapEntity *)pObject; m_pEntityList->AddToTail(pEntity); } } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COP_Input::UpdateConnectionList(void) { UpdateEntityList(); RemoveAllEntityConnections(); m_bMultipleTargetNames = false; const char *pszTargetName = NULL; FOR_EACH_OBJ( *m_pEntityList, pos ) { CMapEntity *pInEntity = m_pEntityList->Element(pos); if (!pszTargetName) { pszTargetName = pInEntity->GetKeyValue("targetname"); } else if (pszTargetName != pInEntity->GetKeyValue("targetname")) { pszTargetName = pInEntity->GetKeyValue("targetname"); m_bMultipleTargetNames = true; } if (pszTargetName) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); CMapWorld *pWorld = pDoc->GetMapWorld(); const CMapEntityList *pEntityList = pWorld->EntityList_GetList(); FOR_EACH_OBJ( *pEntityList, pos2 ) { CMapEntity *pTestEntity = pEntityList->Element(pos2); if (pTestEntity != NULL) { AddEntityConnections(pszTargetName, pTestEntity); } } } } // Update validity flag on all items for (int nItem = 0; nItem < m_ListCtrl.GetItemCount(); nItem++) { UpdateItemValidity(nItem); } m_ListCtrl.EnableWindow(true); } //----------------------------------------------------------------------------- // Purpose: Adds or removes the little 'V' or '^' sort indicator as appropriate. // Input : nColumn - Index of column to update. // bSortColumn - true if this column is the sort column, false if not. // eDirection - Direction of sort, Sort_Ascending or Sort_Descending. //----------------------------------------------------------------------------- void COP_Input::UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection) { char szHeaderText[MAX_PATH]; LVCOLUMN Column; memset(&Column, 0, sizeof(Column)); Column.mask = LVCF_TEXT; Column.pszText = szHeaderText; Column.cchTextMax = sizeof(szHeaderText); m_ListCtrl.GetColumn(nColumn, &Column); int nMarker = 0; if (szHeaderText[0] != '\0') { nMarker = strlen(szHeaderText) - 1; char chMarker = szHeaderText[nMarker]; if ((chMarker == '>') || (chMarker == '<')) { nMarker -= 2; } else { nMarker++; } } if (bIsSortColumn) { if (nMarker != 0) { szHeaderText[nMarker++] = ' '; szHeaderText[nMarker++] = ' '; } szHeaderText[nMarker++] = (eDirection == Sort_Ascending) ? '>' : '<'; } szHeaderText[nMarker] = '\0'; m_ListCtrl.SetColumn(nColumn, &Column); } //----------------------------------------------------------------------------- // Purpose: Called when our window is being destroyed. //----------------------------------------------------------------------------- void COP_Input::OnDestroy(void) { RemoveAllEntityConnections(); } //------------------------------------------------------------------------------ // Purpose: Set the selected item in the listbox // Input : pConnection //------------------------------------------------------------------------------ void COP_Input::SetSelectedConnection(CEntityConnection *pConnection) { m_ListCtrl.SetRedraw(FALSE); // Set selected item to be active and all others to false int nItemCount = m_ListCtrl.GetItemCount(); for (int nItem = 0; nItem < nItemCount; nItem++) { CInputConnection *pOutputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem); if ( pOutputConn->m_pConnection == pConnection) { m_ListCtrl.SetItemState(nItem,LVIS_SELECTED,LVIS_SELECTED); } else { m_ListCtrl.SetItemState(nItem, (unsigned int)~LVIS_SELECTED, (unsigned int)LVIS_SELECTED); } } m_ListCtrl.SetRedraw(TRUE); } void COP_Input::OnSize( UINT nType, int cx, int cy ) { m_AnchorMgr.OnSize(); }