//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // ProgDlg.h : header file // CG: This file was added by the Progress Dialog component ///////////////////////////////////////////////////////////////////////////// // CProgressDlg dialog #ifndef __PROGDLG_H__ #define __PROGDLG_H__ class CProgressDlg : public CDialog { // Construction / Destruction public: CProgressDlg(UINT nCaptionID = 0); // standard constructor ~CProgressDlg(); BOOL Create(CWnd *pParent=NULL); // Checking for Cancel button BOOL CheckCancelButton(); // Progress Dialog manipulation void SetRange(int nLower,int nUpper); int SetStep(int nStep); int SetPos(int nPos); int OffsetPos(int nPos); int StepIt(); // Dialog Data //{{AFX_DATA(CProgressDlg) enum { IDD = CG_IDD_PROGRESS }; CProgressCtrl m_Progress; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CProgressDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: UINT m_nCaptionID; int m_nLower; int m_nUpper; int m_nStep; BOOL m_bCancel; BOOL m_bParentDisabled; void ReEnableParent(); virtual void OnCancel(); virtual void OnOK() {}; void UpdatePercent(int nCurrent); void PumpMessages(); // Generated message map functions //{{AFX_MSG(CProgressDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif // __PROGDLG_H__