//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Defines the interface for rendering in the 2D views. // // $NoKeywords: $ //=============================================================================// #ifndef RENDER2D_H #define RENDER2D_H #ifdef _WIN32 #pragma once #endif #include "Render.h" class CRender2D : public CRender { public: // // construction/deconstruction // CRender2D(); ~CRender2D(); // // setup (view) data // void MoveTo( const Vector &vPoint ); void DrawLineTo( const Vector &vPoint ); void DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill = false, int extent = 0 ); void DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill = false ); void DrawCircle( const Vector &vCenter, float fRadius ); protected: Vector m_vCurLine; }; #endif // RENDER2D_H