//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #include "Render3D.h" #include "Render3DMS.h" // memdbgon must be the last include file in a .cpp file!!! #include CRender3D *CreateRender3D(Render3DType_t eRender3DType) { switch (eRender3DType) { case Render3DTypeMaterialSystem: { return(new CRender3DMS()); } } return(NULL); }