//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Handles running the OS commands for map compilation. // //============================================================================= #include "stdafx.h" #include #include "GameConfig.h" #include "RunCommands.h" #include "Options.h" #include #include "ProcessWnd.h" #include #include #include "GlobalFunctions.h" #include "hammer.h" // memdbgon must be the last include file in a .cpp file!!! #include static bool s_bRunsCommands = false; bool IsRunningCommands() { return s_bRunsCommands; } static char *pszDocPath, *pszDocName, *pszDocExt; CProcessWnd procWnd; void FixGameVars(char *pszSrc, char *pszDst, BOOL bUseQuotes) { // run through the parms list and substitute $variable strings for // the real thing char *pSrc = pszSrc, *pDst = pszDst; BOOL bInQuote = FALSE; while(pSrc[0]) { if(pSrc[0] == '$') // found a parm { if(pSrc[1] == '$') // nope, it's a single symbol { *pDst++ = '$'; ++pSrc; } else { // figure out which parm it is .. ++pSrc; if (!bInQuote && bUseQuotes) { // not in quote, and subbing a variable.. start quote *pDst++ = '\"'; bInQuote = TRUE; } if(!strnicmp(pSrc, "file", 4)) { pSrc += 4; strcpy(pDst, pszDocName); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "ext", 3)) { pSrc += 3; strcpy(pDst, pszDocExt); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "path", 4)) { pSrc += 4; strcpy(pDst, pszDocPath); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "exedir", 6)) { pSrc += 6; strcpy(pDst, g_pGameConfig->m_szGameExeDir); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "bspdir", 6)) { pSrc += 6; strcpy(pDst, g_pGameConfig->szBSPDir); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "bsp_exe", 7)) { pSrc += 7; strcpy(pDst, g_pGameConfig->szBSP); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "vis_exe", 7)) { pSrc += 7; strcpy(pDst, g_pGameConfig->szVIS); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "light_exe", 9)) { pSrc += 9; strcpy(pDst, g_pGameConfig->szLIGHT); pDst += strlen(pDst); } else if(!strnicmp(pSrc, "game_exe", 8)) { pSrc += 8; strcpy(pDst, g_pGameConfig->szExecutable); pDst += strlen(pDst); } else if (!strnicmp(pSrc, "gamedir", 7)) { pSrc += 7; strcpy(pDst, g_pGameConfig->m_szModDir); pDst += strlen(pDst); } } } else { if(*pSrc == ' ' && bInQuote) { bInQuote = FALSE; *pDst++ = '\"'; // close quotes } // just copy the char into the destination buffer *pDst++ = *pSrc++; } } if(bInQuote) { bInQuote = FALSE; *pDst++ = '\"'; // close quotes } pDst[0] = 0; } static void RemoveQuotes(char *pBuf) { if(pBuf[0] == '\"') strcpy(pBuf, pBuf+1); if(pBuf[strlen(pBuf)-1] == '\"') pBuf[strlen(pBuf)-1] = 0; } LPCTSTR GetErrorString() { static char szBuf[200]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, szBuf, 200, NULL); char *p = strchr(szBuf, '\r'); // get rid of \r\n if(p) p[0] = 0; return szBuf; } bool RunCommands(CCommandArray& Commands, LPCTSTR pszOrigDocName) { s_bRunsCommands = true; char szCurDir[MAX_PATH]; _getcwd(szCurDir, MAX_PATH); procWnd.GetReady(); // cut up document name into file and extension components. // create two sets of buffers - one set with the long filename // and one set with the 8.3 format. char szDocLongPath[MAX_PATH] = {0}, szDocLongName[MAX_PATH] = {0}, szDocLongExt[MAX_PATH] = {0}; char szDocShortPath[MAX_PATH] = {0}, szDocShortName[MAX_PATH] = {0}, szDocShortExt[MAX_PATH] = {0}; GetFullPathName(pszOrigDocName, MAX_PATH, szDocLongPath, NULL); GetShortPathName(pszOrigDocName, szDocShortPath, MAX_PATH); // split them up char *p = strrchr(szDocLongPath, '.'); if(p && strrchr(szDocLongPath, '\\') < p && strrchr(szDocLongPath, '/') < p) { // got the extension strcpy(szDocLongExt, p+1); p[0] = 0; } p = strrchr(szDocLongPath, '\\'); if(!p) p = strrchr(szDocLongPath, '/'); if(p) { // got the filepart strcpy(szDocLongName, p+1); p[0] = 0; } // split the short part up p = strrchr(szDocShortPath, '.'); if(p && strrchr(szDocShortPath, '\\') < p && strrchr(szDocShortPath, '/') < p) { // got the extension strcpy(szDocShortExt, p+1); p[0] = 0; } p = strrchr(szDocShortPath, '\\'); if(!p) p = strrchr(szDocShortPath, '/'); if(p) { // got the filepart strcpy(szDocShortName, p+1); p[0] = 0; } int iSize = Commands.GetSize(), i = 0; char *ppParms[32]; while(iSize--) { CCOMMAND &cmd = Commands[i++]; // anything there? if((!cmd.szRun[0] && !cmd.iSpecialCmd) || !cmd.bEnable) continue; // set name pointers for long filenames pszDocExt = szDocLongExt; pszDocName = szDocLongName; pszDocPath = szDocLongPath; char szNewParms[MAX_PATH*5], szNewRun[MAX_PATH*5]; // HACK: force the spawnv call for launching the game if (!Q_stricmp(cmd.szRun, "$game_exe")) { cmd.bUseProcessWnd = FALSE; } FixGameVars(cmd.szRun, szNewRun, TRUE); FixGameVars(cmd.szParms, szNewParms, TRUE); CString strTmp; strTmp.Format("\r\n" "** Executing...\r\n" "** Command: %s\r\n" "** Parameters: %s\r\n\r\n", szNewRun, szNewParms); procWnd.Append(strTmp); // create a parameter list (not always required) if(!cmd.bUseProcessWnd || cmd.iSpecialCmd) { p = szNewParms; ppParms[0] = szNewRun; int iArg = 1; BOOL bDone = FALSE; while(p[0]) { ppParms[iArg++] = p; while(p[0]) { if(p[0] == ' ') { // found a space-separator p[0] = 0; p++; // skip remaining white space while (*p == ' ') p++; break; } // found the beginning of a quoted parameters if(p[0] == '\"') { while(1) { p++; if(p[0] == '\"') { // found the end if(p[1] == 0) bDone = TRUE; p[1] = 0; // kick its ass p += 2; // skip remaining white space while (*p == ' ') p++; break; } } break; } // else advance p ++p; } if(!p[0] || bDone) break; // done. } ppParms[iArg] = NULL; if(cmd.iSpecialCmd) { BOOL bError = FALSE; LPCTSTR pszError = ""; if(cmd.iSpecialCmd == CCCopyFile && iArg == 3) { RemoveQuotes(ppParms[1]); RemoveQuotes(ppParms[2]); // don't copy if we're already there if (stricmp(ppParms[1], ppParms[2]) && (!CopyFile(ppParms[1], ppParms[2], FALSE))) { bError = TRUE; pszError = GetErrorString(); } } else if(cmd.iSpecialCmd == CCDelFile && iArg == 2) { RemoveQuotes(ppParms[1]); if(!DeleteFile(ppParms[1])) { bError = TRUE; pszError = GetErrorString(); } } else if(cmd.iSpecialCmd == CCRenameFile && iArg == 3) { RemoveQuotes(ppParms[1]); RemoveQuotes(ppParms[2]); if(rename(ppParms[1], ppParms[2])) { bError = TRUE; pszError = strerror(errno); } } else if(cmd.iSpecialCmd == CCChangeDir && iArg == 2) { RemoveQuotes(ppParms[1]); if(mychdir(ppParms[1]) == -1) { bError = TRUE; pszError = strerror(errno); } } if(bError) { CString str; str.Format("The command failed. Windows reported the error:\r\n" " \"%s\"\r\n", pszError); procWnd.Append(str); procWnd.SetForegroundWindow(); str += "\r\nDo you want to continue?"; if(AfxMessageBox(str, MB_YESNO) == IDNO) break; } } else { // Change to the game exe folder before spawning the engine. // This is necessary for Steam to find the correct Steam DLL (it // uses the current working directory to search). char szDir[MAX_PATH]; Q_strncpy(szDir, szNewRun, sizeof(szDir)); Q_StripFilename(szDir); mychdir(szDir); // YWB Force asynchronous operation so that engine doesn't hang on // exit??? Seems to work. // spawnv doesn't like quotes RemoveQuotes(szNewRun); _spawnv(/*cmd.bNoWait ?*/ _P_NOWAIT /*: P_WAIT*/, szNewRun, (const char *const *)ppParms); } } else { procWnd.Execute(szNewRun, szNewParms); } // check for existence? if(cmd.bEnsureCheck) { char szFile[MAX_PATH]; FixGameVars(cmd.szEnsureFn, szFile, FALSE); if(GetFileAttributes(szFile) == 0xFFFFFFFF) { // not there! CString str; str.Format("The file '%s' was not built.\n" "Do you want to continue?", szFile); procWnd.SetForegroundWindow(); if(AfxMessageBox(str, MB_YESNO) == IDNO) break; // outta here } } } mychdir(szCurDir); s_bRunsCommands = false; return TRUE; }