//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: The UI for simple map compiles. // //=============================================================================// #include "stdafx.h" #include "hammer.h" #include "RunMap.h" // memdbgon must be the last include file in a .cpp file!!! #include static LPCTSTR pszSection = "Run Map"; CRunMap::CRunMap(CWnd* pParent /*=NULL*/) : CDialog(CRunMap::IDD, pParent) { m_bSwitchMode = FALSE; //{{AFX_DATA_INIT(CRunMap) m_iVis = -1; m_bNoQuake = FALSE; m_strQuakeParms = _T(""); m_iLight = -1; m_iQBSP = -1; m_bHDRLight = FALSE; //}}AFX_DATA_INIT // read from ini CWinApp *App = AfxGetApp(); m_iQBSP = App->GetProfileInt(pszSection, "QBSP", 1); m_iVis = App->GetProfileInt(pszSection, "Vis", 1); m_iLight = App->GetProfileInt(pszSection, "Light", 1); m_bHDRLight = App->GetProfileInt(pszSection, "HDRLight", 0); m_bNoQuake = App->GetProfileInt(pszSection, "No Game", 0); m_strQuakeParms = App->GetProfileString(pszSection, "Game Parms", ""); } void CRunMap::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CRunMap) DDX_Check(pDX, IDC_NOQUAKE, m_bNoQuake); DDX_Text(pDX, IDC_QUAKEPARMS, m_strQuakeParms); DDX_Radio(pDX, IDC_BSP0, m_iQBSP); DDX_Radio(pDX, IDC_VIS0, m_iVis); DDX_Radio(pDX, IDC_RAD0, m_iLight); DDX_Check(pDX, IDC_RAD_HDR, m_bHDRLight); //}}AFX_DATA_MAP } void CRunMap::SaveToIni(void) { CWinApp *App = AfxGetApp(); App->WriteProfileInt(pszSection, "QBSP", m_iQBSP); App->WriteProfileInt(pszSection, "Vis", m_iVis); App->WriteProfileInt(pszSection, "Light", m_iLight); App->WriteProfileInt(pszSection, "HDRLight", m_bHDRLight); App->WriteProfileInt(pszSection, "No Game", m_bNoQuake); App->WriteProfileString(pszSection, "Game Parms", m_strQuakeParms); } BEGIN_MESSAGE_MAP(CRunMap, CDialog) //{{AFX_MSG_MAP(CRunMap) ON_BN_CLICKED(IDC_EXPERT, OnExpert) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRunMap message handlers void CRunMap::OnExpert() { m_bSwitchMode = TRUE; EndDialog(IDOK); } BOOL CRunMap::OnInitDialog() { CDialog::OnInitDialog(); return TRUE; }