//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #pragma once #include "MapClass.h" // dvs: For CMapObjectList class CSelectEntityDlg : public CDialog { // Construction public: CSelectEntityDlg(const CMapObjectList *pList, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSelectEntityDlg) enum { IDD = IDD_SELECTENTITY }; CListBox m_cEntities; //}}AFX_DATA const CMapObjectList *m_pEntityList; CMapEntity *m_pFinalEntity; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSelectEntityDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSelectEntityDlg) afx_msg void OnSelchangeEntities(); virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() };