//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SPLASH_H #define SPLASH_H #ifdef _WIN32 #pragma once #endif class CSplashWnd : public CWnd { // Construction protected: CSplashWnd(); // Attributes: public: CBitmap m_bitmap; // Operations public: static void EnableSplashScreen(bool bEnable = TRUE); static void ShowSplashScreen(CWnd *pParentWnd = NULL); static BOOL PreTranslateAppMessage(MSG* pMsg); static void HideSplashScreen(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashWnd) //}}AFX_VIRTUAL // Implementation public: ~CSplashWnd(); virtual void PostNcDestroy(); BOOL Create(CWnd* pParentWnd = NULL); // Generated message map functions protected: void DoHide(); //{{AFX_MSG(CSplashWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnPaint(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() bool m_bHideRequested; // Set when the app signals the splash screen to hide. bool m_bMinTimerExpired; // Set when OnTimer is called -- ensures that we stay up long enough to be seen. }; #endif // SPLASH_H