//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Structured Solid Class definition // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef SSOLID_H #define SSOLID_H #ifdef _WIN32 #pragma once #endif #include "MapFace.h" #define MAX_FACES 120 #define MAX_EDGES 512 class Morph3D; class CSSolid; class CSSEdge; typedef DWORD SSHANDLE; class C2DHandle { public: C2DHandle(void) { m_bVisible = FALSE; m_bSelected = FALSE; m_bUse = TRUE; } BOOL m_bVisible; // visible? BOOL m_bSelected; // selected? BOOL m_bUse; // use this? // only valid if (m_bVisible): short m_x, m_y; // 2d position in 3d view RECT m_r; // 2d bound box in 3d view }; // for GetHandleInfo(): typedef enum { shtNothing = -1, shtVertex, shtEdge, shtFace } SSHANDLETYPE; typedef struct { SSHANDLETYPE Type; int iIndex; PVOID pData; C2DHandle *p2DHandle; Vector pos; // 3d position of handle } SSHANDLEINFO; // define a face: class CSSFace : public C2DHandle { public: CSSFace(); ~CSSFace(); void Init(void); inline int GetEdgeCount(void) { return(nEdges); } inline SSHANDLE GetEdgeHandle(int nEdge) { Assert(nEdge < GetEdgeCount()); return(Edges[nEdge]); } // edge IDs: SSHANDLE Edges[MAX_FACES]; int nEdges; BOOL bModified; Vector PlanePts[3]; Vector normal; TEXTURE texture; // Original face's texture info. int m_nFaceID; // Original face's unique ID. EditDispHandle_t m_hDisp; // Copy of the original faces displacement. Vector ptCenter; DWORD id; }; class CSSEdge : public C2DHandle { public: CSSEdge(); ~CSSEdge(); void GetCenterPoint(Vector& Point); // vertex IDs: SSHANDLE hvStart; SSHANDLE hvEnd; Vector ptCenter; // faces this edge belongs to. SSHANDLE Faces[2]; DWORD id; }; class CSSVertex : public C2DHandle { public: CSSVertex(); ~CSSVertex(); void GetPosition(Vector& Position); Vector pos; // Position. DWORD id; }; class CSSolid { friend Morph3D; public: // construction/destruction: CSSolid(); ~CSSolid(); // attach/detach mapsolid: void Attach(CMapSolid *pMapSolid); CMapSolid* Detach(); // Verify that the solid (with displaced surfaces) is valid to convert back into a map solid. bool IsValidWithDisps( void ); bool HasDisps( void ); void DestroyDisps( void ); // conversion to/from editing format: void Convert(BOOL bFromMapSolid = TRUE, bool bSkipDisplacementFaces = false); // move selected handles by a delta: void MoveSelectedHandles(const Vector &Delta); // attached map solid: CMapSolid *m_pMapSolid; inline int GetFaceCount(void) { return(m_nFaces); } inline CSSFace *GetFace(int nFace) { Assert(nFace < m_nFaces); return(&m_Faces[nFace]); } BOOL GetHandleInfo(SSHANDLEINFO * pInfo, SSHANDLE id); PVOID GetHandleData(SSHANDLE id); BOOL SplitFace(SSHANDLE h1, SSHANDLE h2); BOOL SplitFaceByVertices(CSSVertex *pVertex1, CSSVertex *pVertex2); BOOL SplitFaceByEdges(CSSEdge *pEdge1, CSSEdge *pEdge2); inline BOOL ShowEdges(void) { return(m_bShowEdges); } inline BOOL ShowVertices(void) { return(m_bShowVertices); } // check faces and report errors: void CheckFaces(); // save to .dxf: void SerializeDXF(FILE* stream, int nObject); SSHANDLE GetConnectionVertex(CSSEdge *pEdge1, CSSEdge *pEdge2); private: // called by Convert(): void ToMapSolid(CMapSolid* = NULL); void FromMapSolid(CMapSolid* = NULL, bool bSkipDisplacementFaces = false); void AssignFace(CSSEdge* pEdge, SSHANDLE hFace, BOOL = FALSE); // delete face/edge/vertex: void DeleteFace(int); void DeleteVertex(int); void DeleteEdge(int); SSHANDLE * MergeSameVertices(int& nDeleted); BOOL CanMergeVertices(); // add face/edge/vertex: CSSFace* AddFace(int* = NULL); CSSEdge* AddEdge(int* = NULL); CSSVertex* AddVertex(int* = NULL); // get the index to the vertex at this point - // return -1 if no matching vertex. int GetVertexIndex(const Vector &Point, float fLeniency = 0.0f); // ditto for edge int GetEdgeIndex(const Vector &Point, float fLeniency = 0.0f); int GetEdgeIndex(SSHANDLE v1, SSHANDLE v2); // ditto for face int GetFaceIndex(const Vector &Point, float fLeniency = 0.0f); SSHANDLE GetNewID(); void CalcEdgeCenter(CSSEdge *pEdge); CSSEdge ** FindAffectedEdges(SSHANDLE *pHandles, int iNumHandles, int& iNumEdges); Vector * CreatePointList(CSSFace & face); PINT CreatePointIndexList(CSSFace & face, PINT piPoints = NULL); SSHANDLE* CreatePointHandleList(CSSFace & face, SSHANDLE* phPoints = NULL); void SetVertexPosition(int iVertex, float x, float y, float z); SSHANDLE* CreateNewVertexList(CSSFace *pFace, CSSEdge *pEdge1, CSSEdge *pEdge2, int& nv1index, int& nv2index, CSSVertex *pNewVertex1, CSSVertex *pNewVertex2); void ShowHandles(BOOL bShowVertices, BOOL bShowEdges); int m_nVertices; // number of unique vertices BlockArray m_Vertices; // vertices int m_nEdges; // number of unique edges BlockArray m_Edges; // edges int m_nFaces; // number of faces BlockArray m_Faces; // faces SSHANDLE m_curid; BOOL m_bShowVertices, m_bShowEdges; }; #endif SSOLID_H