//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "stdafx.h" #include "hammer.h" #include "TextureBar.h" #include "ControlBarIDs.h" #include "StockSolids.h" #include "MainFrm.h" #include "MapDoc.h" #include "GlobalFunctions.h" #include "History.h" #include "IEditorTexture.h" #include "Options.h" #include "ReplaceTexDlg.h" #include "TextureBrowser.h" #include "TextureSystem.h" #include "Selection.h" // memdbgon must be the last include file in a .cpp file!!! #include BEGIN_MESSAGE_MAP(CTextureBar, CHammerBar) ON_CBN_SELCHANGE(IDC_TEXTURES, OnSelChangeTexture) ON_UPDATE_COMMAND_UI(IDC_TEXTURES, UpdateControl) ON_CBN_SELCHANGE(IDC_TEXTUREGROUPS, OnChangeTextureGroup) ON_UPDATE_COMMAND_UI(IDC_TEXTUREGROUPS, UpdateControl) ON_BN_CLICKED(IDC_BROWSE, OnBrowse) ON_UPDATE_COMMAND_UI(IDC_BROWSE, UpdateControl) ON_BN_CLICKED(IDC_REPLACE, OnReplace) ON_UPDATE_COMMAND_UI(IDC_REPLACE, UpdateControl) ON_WM_WINDOWPOSCHANGED() END_MESSAGE_MAP() static char szDefaultTexture[128]; static char szNullTexture[128] = {"editor/obsolete"}; //----------------------------------------------------------------------------- // Purpose: // Output : LPCTSTR //----------------------------------------------------------------------------- void SetDefaultTextureName( const char *szTexName ) { int length = strlen( szTexName ); Assert( length < 128 ); strcpy( szDefaultTexture, szTexName ); } //----------------------------------------------------------------------------- // Purpose: // Output : LPCTSTR //----------------------------------------------------------------------------- LPCTSTR GetDefaultTextureName(void) { return szDefaultTexture; } //----------------------------------------------------------------------------- // Purpose: // Output : LPCTSTR //----------------------------------------------------------------------------- LPCTSTR GetNullTextureName() { return szNullTexture; } //----------------------------------------------------------------------------- // Purpose: // Input : *pParentWnd - // IDD - // iBarID - // Output : Returns TRUE on success, FALSE on failure. //----------------------------------------------------------------------------- BOOL CTextureBar::Create(CWnd *pParentWnd, int IDD, int iBarID) { m_pCurTex = NULL; if (!CHammerBar::Create(pParentWnd, IDD, CBRS_RIGHT, iBarID)) { return(FALSE); } SetWindowText("Textures"); // set up controls m_TextureGroupList.SubclassDlgItem(IDC_TEXTUREGROUPS, this); m_TextureList.SubclassDlgItem(IDC_TEXTURES, this); m_TexturePic.SubclassDlgItem(IDC_TEXTUREPIC, this); NotifyGraphicsChanged(); UpdateTexture(); return(TRUE); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTextureBar::NotifyGraphicsChanged() { if (!IsWindow(m_hWnd)) { return; } // load groups into group list CString str; int iCurSel = m_TextureGroupList.GetCurSel(); if (iCurSel != LB_ERR) { m_TextureGroupList.GetLBText(iCurSel, str); } m_TextureGroupList.SetRedraw(FALSE); m_TextureGroupList.ResetContent(); m_TextureGroupList.AddString("All Textures"); int nCount = g_Textures.GroupsGetCount(); if (nCount > 1) { // // Skip first group ("All Textures"). // for (int i = 1; i < nCount; i++) { CTextureGroup *pGroup = g_Textures.GroupsGet(i); if (pGroup->GetTextureFormat() == g_pGameConfig->GetTextureFormat()) { const char *p = strstr(pGroup->GetName(), "textures\\"); if (p) { p += strlen("textures\\"); } else { p = pGroup->GetName(); } m_TextureGroupList.AddString(p); } } } m_TextureGroupList.SetRedraw(TRUE); if (iCurSel == LB_ERR || m_TextureGroupList.SelectString(-1, str) == LB_ERR) { m_TextureGroupList.SetCurSel(0); } m_TextureGroupList.Invalidate(); char szName[MAX_PATH]; m_TextureGroupList.GetLBText(m_TextureGroupList.GetCurSel(), szName); g_Textures.SetActiveGroup(szName); // // This is called when the loaded graphics list is changed, // or on first init by this->Create(). // m_TextureList.LoadGraphicList(); UpdateTexture(); } void CTextureBar::NotifyNewMaterial( IEditorTexture *pTex ) { m_TextureList.NotifyNewMaterial( pTex ); } //----------------------------------------------------------------------------- // Purpose: Disables the dialog controls when there's no active document. // Input : pCmdUI - Interface to control being updated. //----------------------------------------------------------------------------- void CTextureBar::UpdateControl(CCmdUI *pCmdUI) { pCmdUI->Enable(CMapDoc::GetActiveMapDoc() ? TRUE : FALSE); } //----------------------------------------------------------------------------- // Purpose: Handles user-initiated selection changes. Updates the control state // and adds the selected texture to the MRU list. //----------------------------------------------------------------------------- void CTextureBar::OnSelChangeTexture(void) { UpdateTexture(); if (m_pCurTex != NULL) { m_TextureList.AddMRU(m_pCurTex); } } //----------------------------------------------------------------------------- // Purpose: Updates the m_pTexture data member based on the current selection. // Also updates the window text and the texture picture. //----------------------------------------------------------------------------- void CTextureBar::UpdateTexture(void) { int iSel = m_TextureList.GetCurSel(); if (iSel == LB_ERR) { m_TexturePic.SetTexture(NULL); m_pCurTex = NULL; return; } m_pCurTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(iSel); m_TexturePic.SetTexture(m_pCurTex); if (m_pCurTex) { // Make sure the current material is loaded.. m_pCurTex->Load(); char szBuf[128]; sprintf(szBuf, "%dx%d", m_pCurTex->GetWidth(), m_pCurTex->GetHeight()); GetDlgItem(IDC_TEXTURESIZE)->SetWindowText(szBuf); m_pCurTex->GetShortName(szDefaultTexture); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTextureBar::OnUpdateTexname(void) { // get texture window and set texture in there CString strTex; m_TextureList.GetWindowText(strTex); IEditorTexture *pTex = g_Textures.FindActiveTexture(strTex); m_TexturePic.SetTexture(pTex); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTextureBar::OnChangeTextureGroup(void) { int iGroup = m_TextureGroupList.GetCurSel(); // // Set the active texture group by name. // char szName[MAX_PATH]; m_TextureGroupList.GetLBText(iGroup, szName); g_Textures.SetActiveGroup(szName); // // Refresh the texture list contents. // m_TextureList.LoadGraphicList(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTextureBar::OnBrowse(void) { CTextureBrowser *pBrowser = GetMainWnd()->pTextureBrowser; int iSel = m_TextureList.GetCurSel(); if (iSel != LB_ERR) { IEditorTexture *pTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(iSel); if (pTex != NULL) { char sz[128]; pTex->GetShortName(sz); pBrowser->SetInitialTexture(sz); } } if (pBrowser->DoModal() == IDOK) { IEditorTexture *pTex = g_Textures.FindActiveTexture(pBrowser->m_cTextureWindow.szCurTexture); if (pTex != NULL) { int iCount = m_TextureList.GetCount(); for (int i = 0; i < iCount; i++) { if (pTex == (IEditorTexture *)m_TextureList.GetItemDataPtr(i)) { m_TextureList.SetCurSel(i); UpdateTexture(); m_TextureList.AddMRU(pTex); break; } } } } } //----------------------------------------------------------------------------- // Purpose: Handles being shown or hidden. // Input : pPos - Information about show or hide state. //----------------------------------------------------------------------------- void CTextureBar::OnWindowPosChanged(WINDOWPOS *pPos) { if (GetMainWnd() != NULL) { // // Rebuild our MRU list if we are being shown, because it may // have changed since we were shown last. // if (pPos->flags & SWP_SHOWWINDOW) { m_TextureList.RebuildMRU(); UpdateTexture(); } } CHammerBar::OnWindowPosChanged(pPos); } //----------------------------------------------------------------------------- // Purpose: Invokes the texture replace dialog. //----------------------------------------------------------------------------- void CTextureBar::OnReplace(void) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if (!pDoc) { return; } CReplaceTexDlg dlg(pDoc->GetSelection()->GetCount()); dlg.m_strFind = GetDefaultTextureName(); if (dlg.DoModal() != IDOK) { return; } GetHistory()->MarkUndoPosition(pDoc->GetSelection()->GetList(), "Replace Textures"); dlg.DoReplaceTextures(); } //----------------------------------------------------------------------------- // Purpose: Selects a texture by name. // Input : pszTextureName - Texture name to select. //----------------------------------------------------------------------------- void CTextureBar::SelectTexture(LPCSTR pszTextureName) { int nIndex = m_TextureList.SelectString(-1, pszTextureName); // // If the texture is not in the list, add it to the list. // if (nIndex == LB_ERR) { IEditorTexture *pTex = g_Textures.FindActiveTexture(pszTextureName); if (pTex != NULL) { nIndex = m_TextureList.AddString(pszTextureName); m_TextureList.SetItemDataPtr(nIndex, pTex); m_TextureList.SetCurSel(nIndex); } } UpdateTexture(); if (nIndex != LB_ERR) { IEditorTexture *pTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(nIndex); m_TextureList.AddMRU(pTex); } } //----------------------------------------------------------------------------- // This class renders a given IEditorTexture in its OnPaint handler. It is used in the // texture Find/Replace dialog, the Face Properties dialog, and the texture bar. //----------------------------------------------------------------------------- BEGIN_MESSAGE_MAP(wndTex, CStatic) ON_WM_PAINT() END_MESSAGE_MAP() //----------------------------------------------------------------------------- // Purpose: Sets the texture to render in the window. // Input : pTex - Texture to render when painting this window. //----------------------------------------------------------------------------- void wndTex::SetTexture(IEditorTexture *pTex) { m_pTexture = pTex; Invalidate(); } //----------------------------------------------------------------------------- // Purpose: Paints the texture image (if any) in the window. If not, just fills // with gray. //----------------------------------------------------------------------------- void wndTex::OnPaint(void) { // texturewindow.cpp: CPaintDC dc(this); CRect r; GetClientRect(r); if (!m_pTexture) { FillRect(dc.m_hDC, r, HBRUSH(GetStockObject(BLACK_BRUSH))); return; } m_pTexture->Load(); DrawTexData_t DrawTexData; DrawTexData.nFlags = drawResizeAlways; dc.SelectPalette(m_pTexture->HasPalette() ? m_pTexture->GetPalette() : g_pGameConfig->Palette, FALSE); dc.RealizePalette(); m_pTexture->Draw(&dc, r, 0, 0, DrawTexData); }