//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TEXTUREBAR_H #define TEXTUREBAR_H #ifdef _WIN32 #pragma once #endif #include "TextureBox.h" #include "IEditorTexture.h" #include "wndTex.h" #include "ControlBarIDs.h" #include "HammerBar.h" class IEditorTexture; class CTextureBar : public CHammerBar { public: CTextureBar() : CHammerBar() {} BOOL Create(CWnd *pParentWnd, int IDD = IDD_TEXTUREBAR, int iBarID = IDCB_TEXTUREBAR); void NotifyGraphicsChanged(void); void NotifyNewMaterial( IEditorTexture *pTexture ); void SelectTexture(LPCSTR pszTextureName); protected: void UpdateTexture(void); IEditorTexture *m_pCurTex; CTextureBox m_TextureList; CComboBox m_TextureGroupList; wndTex m_TexturePic; afx_msg void UpdateControl(CCmdUI *); afx_msg void OnBrowse(void); afx_msg void OnChangeTextureGroup(void); afx_msg void OnReplace(void); afx_msg void OnUpdateTexname(void); afx_msg void OnWindowPosChanged(WINDOWPOS *pPos); virtual afx_msg void OnSelChangeTexture(void); DECLARE_MESSAGE_MAP() }; #endif // TEXTUREBAR_H