//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TEXTUREBROWSER_H #define TEXTUREBROWSER_H #pragma once #include "resource.h" #include "AutoSelCombo.h" #include "texturewindow.h" class CTextureBrowser : public CDialog { public: CTextureBrowser(CWnd *pParent); //{{AFX_DATA(CTextureBrowser) enum { IDD = IDD_TEXTURES }; //}}AFX_DATA void SetInitialTexture(LPCTSTR); inline CString GetCurTexture(void); void WriteSettings(); void SetUsed(BOOL); void SaveAndExit(); void SetFilter(const char *pszFilter); void SetTextureFormat(TEXTUREFORMAT eTextureFormat); CTextureWindow m_cTextureWindow; // dvs: make protected protected: //{{AFX_MSG(CTextureBrowser) afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnSelendokTexturesize(); virtual BOOL OnInitDialog(); afx_msg void OnClose(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnUsed(); afx_msg void OnReplace(); afx_msg void OnMark(); afx_msg void OnFilterOpaque(); afx_msg void OnFilterTranslucent(); afx_msg void OnFilterSelfIllum(); afx_msg void OnFilterEnvmask(); afx_msg void OnShowErrors(); afx_msg void OnOpenSource(); afx_msg void OnReload(); afx_msg void OnChangeFilterOrKeywords(void); afx_msg void OnUpdateFiltersNOW(); afx_msg void OnUpdateKeywordsNOW(void); afx_msg LRESULT OnTextureWindowDblClk(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnTexturewindowSelchange(WPARAM, LPARAM); //}}AFX_MSG DECLARE_MESSAGE_MAP() afx_msg void OnCancel(); static CStringArray m_FilterHistory; static int m_nFilterHistory; static char m_szLastKeywords[MAX_PATH]; // The text in the keywords combo when the user last exited the browser. CComboBox m_cSizeList; CStatic m_cCurName; CStatic m_cCurDescription; CButton m_cUsed; char szInitialTexture[128]; char m_szNameFilter[128]; // Overrides the name filter history for a single browser session. DWORD m_uLastFilterChange; BOOL m_bFilterChanged; BOOL m_bUsed; CAutoSelComboBox m_cFilter; CAutoSelComboBox m_cKeywords; CButton m_FilterOpaque; CButton m_FilterTranslucent; CButton m_FilterSelfIllum; CButton m_FilterEnvMask; CButton m_ShowErrors; TextureWindowTexList m_TextureSubList; // Holds a specific sublist of textures to browse. }; //----------------------------------------------------------------------------- // Purpose: Returns the name of the currently selected texture. //----------------------------------------------------------------------------- CString CTextureBrowser::GetCurTexture(void) { return(CString(m_cTextureWindow.szCurTexture)); } #endif // TEXTUREBROWSER_H