//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOL3D_H #define TOOL3D_H #ifdef _WIN32 #pragma once #endif #include "MapAtom.h" #include "ToolInterface.h" class CMapDoc; class CMapView; class CRender; #define inrange(a,minv,maxv) ((a) >= (minv) && (a) <= (maxv)) #pragma warning(disable: 4244) #define DRAG_THRESHHOLD 2 #define HANDLE_OFFSET 6 class Tool3D : public CBaseTool { public: Tool3D(void); virtual int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false) = 0; int HitTest(CMapView *pView, const Vector &ptWorld, bool bTestHandles = false); bool HitRect(CMapView *pView, const Vector2D &ptHit, const Vector &vecCenter, int extent ); int GetTransformationAxis(); // 0,1,2 or -1 if translation is not axis aligned virtual unsigned int GetConstraints(unsigned int nKeyFlags); // helper functions when transforming from a map view input void StartTranslation( CMapView *pView, const Vector2D &vClickPoint, bool bUseDefaultPlane = true ); void ProjectTranslation( CMapView *pView, const Vector2D &vPoint, Vector &vTransform, int nFlags = 0); void ProjectOnTranslationPlane( const Vector &vWorld, Vector &vTransform, int nFlags = 0 ); void SetTransformationPlane(const Vector &vOrigin, const Vector &vHorz, const Vector &vVert, const Vector &vNormal); bool UpdateTranslation(CMapView *pView, const Vector2D &vPoint, UINT nFlags); bool IsTranslating(void) { return m_bIsTranslating; } virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); virtual void TranslatePoint(Vector& vPos); virtual void FinishTranslation(bool bSave); virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); void RenderTranslationPlane(CRender *pRender); protected: enum { MOUSE_LEFT = 0, MOUSE_RIGHT = 1, }; // each translation can use a translation plane Vector m_vPlaneOrigin; // transformation plane origin Vector m_vPlaneNormal; // transformation plane normal Vector m_vPlaneHorz; // transformation plane horizontal axis Vector m_vPlaneVert; // transformation plane vertical axis Vector m_vTranslation; // relative translation vector on the translation plane Vector m_vTranslationStart; // translation start point on translation plane bool m_bIsTranslating; // true while translation // 0 = left, 1 = right button bool m_bMouseDown[2]; // True if mouse button is down, false if not. bool m_bMouseDragged[2]; // Have they dragged the mouse with button down? Vector2D m_vMouseStart[2]; // Client pos at which last mouse was pressed. Vector2D m_vMousePos; // last know mouse pos }; #endif // TOOL3D_H