//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "stdafx.h" #include "History.h" #include "MainFrm.h" // For ObjectProperties #include "MapDoc.h" #include "MapSweptPlayerHull.h" #include "MapPointHandle.h" #include "MapView2D.h" #include "Render2D.h" #include "StatusBarIDs.h" // For SetStatusText #include "ToolManager.h" #include "ToolSweptHull.h" #include "ToolPointHandle.h" #include "Selection.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CToolSweptPlayerHull::CToolSweptPlayerHull(void) { m_pSweptHull = NULL; m_nPointIndex = 0; } //----------------------------------------------------------------------------- // Purpose: Attaches the point to the tool for manipulation. //----------------------------------------------------------------------------- void CToolSweptPlayerHull::Attach(CMapSweptPlayerHull *pSweptHull, int nPointIndex) { if ((pSweptHull != NULL) && (nPointIndex < 2)) { m_pSweptHull = pSweptHull; m_nPointIndex = nPointIndex; } } //----------------------------------------------------------------------------- // Purpose: Handles left button down events in the 2D view. // Input : Per CWnd::OnLButtonDown. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolSweptPlayerHull::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // // Activate this tool and start dragging the swept hull endpoint. // ToolManager()->PushTool(TOOL_SWEPT_HULL); pView->SetCapture(); CMapDoc *pDoc = pView->GetMapDoc(); GetHistory()->MarkUndoPosition(pDoc->GetSelection()->GetList(), "Modify Swept Hull"); GetHistory()->Keep(m_pSweptHull); return true; } //----------------------------------------------------------------------------- // Purpose: Handles left button up events in the 2D view. // Input : Per CWnd::OnLButtonUp. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolSweptPlayerHull::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // dvsFIXME: do we need to update the point here? ToolManager()->PopTool(); ReleaseCapture(); CMapDoc *pDoc = pView->GetMapDoc(); pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); return true; } //----------------------------------------------------------------------------- // Purpose: Handles mouse move events in the 2D view. // Input : Per CWnd::OnMouseMove. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolSweptPlayerHull::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // // Make sure the point is visible. // pView->ToolScrollToPoint(vPoint); // // Snap the point to half the grid size. Do this so that we can always center // the hull even on odd-width objects. // Vector vecWorld; pView->ClientToWorld(vecWorld, vPoint); CMapDoc *pDoc = pView->GetMapDoc(); pDoc->Snap(vecWorld, 0); // // Move to the snapped position. // Vector vecPos[2]; m_pSweptHull->GetEndPoint(vecPos[m_nPointIndex], m_nPointIndex); vecPos[m_nPointIndex][pView->axHorz] = vecWorld[pView->axHorz]; vecPos[m_nPointIndex][pView->axVert] = vecWorld[pView->axVert]; m_pSweptHull->UpdateEndPoint(vecPos[m_nPointIndex], m_nPointIndex); int nOtherIndex = (m_nPointIndex == 0); m_pSweptHull->GetEndPoint(vecPos[nOtherIndex], nOtherIndex); // // Update the status bar and the views. // char szBuf[128]; sprintf(szBuf, " (%.0f %.0f %0.f) ", vecPos[m_nPointIndex][0], vecPos[m_nPointIndex][1], vecPos[m_nPointIndex][2]); SetStatusText(SBI_COORDS, szBuf); pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); return true; } //----------------------------------------------------------------------------- // Purpose: Renders the tool in the 2D view. // Input : pRender - The interface to use for rendering. //----------------------------------------------------------------------------- void CToolSweptPlayerHull::RenderTool2D(CRender2D *pRender) { SelectionState_t eState = m_pSweptHull->SetSelectionState(SELECT_MODIFY, m_nPointIndex); m_pSweptHull->Render2D(pRender); m_pSweptHull->SetSelectionState(eState); }