//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLSWEPTHULL_H #define TOOLSWEPTHULL_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" class CMapSweptPlayerHull; class CMapPointHandle; class CToolSweptPlayerHull : public CBaseTool { public: CToolSweptPlayerHull(void); void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; } virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual void RenderTool2D(CRender2D *pRender); //virtual void RenderTool3D(CRender3D *pRender); private: CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating. int m_nPointIndex; // The index of the endpoint we are manipulating [0,1]. }; #endif // TOOLSWEPTHULL_H