//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // TransformDlg.cpp : implementation file // #include "stdafx.h" #include "hammer.h" #include "TransformDlg.h" // memdbgon must be the last include file in a .cpp file!!! #include ///////////////////////////////////////////////////////////////////////////// // CTransformDlg dialog CTransformDlg::CTransformDlg(CWnd* pParent /*=NULL*/) : CDialog(CTransformDlg::IDD, pParent) { //{{AFX_DATA_INIT(CTransformDlg) m_iMode = -1; m_X = 0.0f; m_Y = 0.0f; m_Z = 0.0f; //}}AFX_DATA_INIT } void CTransformDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTransformDlg) DDX_Radio(pDX, IDC_MODE, m_iMode); DDX_Text(pDX, IDC_X, m_X); DDX_Text(pDX, IDC_Y, m_Y); DDX_Text(pDX, IDC_Z, m_Z); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTransformDlg, CDialog) //{{AFX_MSG_MAP(CTransformDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTransformDlg message handlers