//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Defines a window for displaying a single texture within. // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef WNDTEX_H #define WNDTEX_H #pragma once class wndTex : public CStatic { public: wndTex() : m_pTexture(NULL) { } void SetTexture(IEditorTexture *pTex); inline IEditorTexture *GetTexture(void) { return(m_pTexture); } protected: IEditorTexture *m_pTexture; afx_msg void OnPaint(); DECLARE_MESSAGE_MAP(); }; #endif // WNDTEX_H