//----------------------------------------------------------------------------- // INPUTSYSTEM.VPC // // Project Script //----------------------------------------------------------------------------- $macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [!$SDL] // If $SDL, then we already have this from source_video_base.vpc. $PreprocessorDefinitions "$BASE;VERSION_SAFE_STEAM_API_INTERFACES" } $Linker { $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "IOKit;Carbon;ForceFeedback" } } $Project "inputsystem" { $Folder "Source Files" { $File "inputsystem.cpp" $File "inputsystem.h" $File "joystick_sdl.cpp" $File "novint.cpp" [$WIN32] $File "key_translation.cpp" $File "key_translation.h" $File "steamcontroller.cpp" } $Folder "Public Headers" { $File "$SRCDIR\public\inputsystem\AnalogCode.h" $File "$SRCDIR\public\inputsystem\ButtonCode.h" $File "$SRCDIR\public\inputsystem\iinputsystem.h" $File "$SRCDIR\public\inputsystem\InputEnums.h" $File "$SRCDIR\dx9sdk\include\xinput.h" [$WIN32] } $Folder "Link Libraries" { $Lib tier1 $Lib tier2 $ImpLib SDL2 $Implib "steam_api" [($WIN32||$WIN64||$POSIX||$PS3)&&!$NO_STEAM] } }