//========= Copyright Valve Corporation, All rights reserved. ============// // // // //================================================================================================== #ifndef POSIX_WIN32STUBS_H #define POSIX_WIN32STUBS_H #ifdef _WIN32 #pragma once #endif #include "tier0/basetypes.h" #include "tier0/platform.h" typedef int32 LRESULT; typedef void* HWND; typedef uint32 UINT; typedef uintp WPARAM; typedef uintp LPARAM; typedef uint8 BYTE; typedef int16 SHORT; typedef void* WNDPROC; typedef void* HANDLE; typedef char xKey_t; #define XUSER_MAX_COUNT 2 #define XK_MAX_KEYS 5 typedef struct joyinfoex_tag { DWORD dwSize; DWORD dwFlags; DWORD dwXpos; DWORD dwYpos; DWORD dwZpos; DWORD dwRpos; DWORD dwUpos; DWORD dwVpos; DWORD dwButtons; DWORD dwButtonNumber; DWORD dwPOV; DWORD dwReserved1; DWORD dwReserved2; } JOYINFOEX, *LPJOYINFOEX; typedef struct _XINPUT_GAMEPAD { WORD wButtons; BYTE bLeftTrigger; BYTE bRightTrigger; SHORT sThumbLX; SHORT sThumbLY; SHORT sThumbRX; SHORT sThumbRY; } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; typedef struct _XINPUT_STATE { DWORD dwPacketNumber; XINPUT_GAMEPAD Gamepad; } XINPUT_STATE, *PXINPUT_STATE; typedef struct _XINPUT_VIBRATION { WORD wLeftMotorSpeed; WORD wRightMotorSpeed; } XINPUT_VIBRATION, *PXINPUT_VIBRATION; #endif // POSIX_WIN32STUBS_H