# Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=TIER0 - WIN32 DEBUG !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "tier0.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "tier0" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "tier0 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c # ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" # ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" # Begin Custom Build - Publishing to target directory (..\..\game\bin\)... TargetDir=.\Release TargetPath=.\Release\tier0.dll InputPath=.\Release\tier0.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \ copy $(TargetPath) ..\..\game\bin\tier0.dll \ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \ if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \ copy $(TargetDir)\tier0.pdb ..\..\game\bin \ "..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "tier0 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c # ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" # ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" # Begin Custom Build - Publishing to target directory (..\..\game\bin\)... TargetDir=.\Debug TargetPath=.\Debug\tier0.dll InputPath=.\Debug\tier0.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \ copy $(TargetPath) ..\..\game\bin\tier0.dll \ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \ "..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # Begin Target # Name "tier0 - Win32 Release" # Name "tier0 - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\assert_dialog.cpp # End Source File # Begin Source File SOURCE=.\assert_dialog.rc # End Source File # Begin Source File SOURCE=.\cpu.cpp # End Source File # Begin Source File SOURCE=.\dbg.cpp # End Source File # Begin Source File SOURCE=.\fasttimer.cpp # End Source File # Begin Source File SOURCE=.\mem.cpp # End Source File # Begin Source File SOURCE=.\mem_helpers.cpp # End Source File # Begin Source File SOURCE=.\mem_helpers.h # End Source File # Begin Source File SOURCE=.\memdbg.cpp # End Source File # Begin Source File SOURCE=.\memstd.cpp # End Source File # Begin Source File SOURCE=.\memvalidate.cpp # End Source File # Begin Source File SOURCE=.\minidump.cpp # End Source File # Begin Source File SOURCE=.\platform.cpp # End Source File # Begin Source File SOURCE=.\pme.cpp # End Source File # Begin Source File SOURCE=.\PMELib.cpp # End Source File # Begin Source File SOURCE=.\security.cpp # End Source File # Begin Source File SOURCE=.\thread.cpp # End Source File # Begin Source File SOURCE=.\vcrmode.cpp # End Source File # Begin Source File SOURCE=.\vprof.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\Public\tier0\dbg.h # End Source File # Begin Source File SOURCE=..\Public\tier0\fasttimer.h # End Source File # Begin Source File SOURCE=..\public\tier0\l2cache.h # End Source File # Begin Source File SOURCE=..\Public\tier0\mem.h # End Source File # Begin Source File SOURCE=..\public\tier0\memalloc.h # End Source File # Begin Source File SOURCE=..\Public\tier0\memdbgoff.h # End Source File # Begin Source File SOURCE=..\Public\tier0\memdbgon.h # End Source File # Begin Source File SOURCE=..\Public\tier0\platform.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=..\Public\tier0\vcr_shared.h # End Source File # Begin Source File SOURCE=..\Public\tier0\vcrmode.h # End Source File # Begin Source File SOURCE=..\Public\tier0\vprof.h # End Source File # End Group # Begin Group "DESKey" # PROP Default_Filter "" # Begin Source File SOURCE=.\DESKey\ALGO.H # End Source File # Begin Source File SOURCE=.\DESKey\DK2WIN32.H # End Source File # Begin Source File SOURCE=.\DESKey\DK2WIN32.LIB # End Source File # Begin Source File SOURCE=.\DESKey\ALGO32.LIB # End Source File # End Group # End Target # End Project