//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #ifndef IHARDWARECONFIGINTERNAL_H #define IHARDWARECONFIGINTERNAL_H #ifdef _WIN32 #pragma once #endif #include "materialsystem/imaterialsystemhardwareconfig.h" //----------------------------------------------------------------------------- // Material system configuration //----------------------------------------------------------------------------- class IHardwareConfigInternal : public IMaterialSystemHardwareConfig { public: // Gets at the HW specific shader DLL name virtual const char *GetHWSpecificShaderDLLName() const = 0; }; #endif // IHARDWARECONFIGINTERNAL_H