//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef PCH_MATERIALSYSTEM_H #define PCH_MATERIALSYSTEM_H #if defined( _WIN32 ) #pragma once #endif #if defined( _WIN32 ) && !defined( _X360 ) #define WIN32_LEAN_AND_MEAN 1 #include "windows.h" #endif #include #include #include "crtmemdebug.h" #include "tier0/platform.h" #include "tier0/dbg.h" #include "tier0/fasttimer.h" #include "tier0/vprof.h" #include "tier1/tier1.h" #include "tier1/utlstack.h" #include "tier1/generichash.h" #include "tier1/utlsymbol.h" #include "tier1/utlrbtree.h" #include "tier1/strtools.h" #include "tier0/icommandline.h" #include "mathlib/vmatrix.h" #include "icvar.h" #include "KeyValues.h" #include "convar.h" #include "tier2/tier2.h" #include "bitmap/imageformat.h" #include "bitmap/tgawriter.h" #include "bitmap/tgaloader.h" #include "datacache/idatacache.h" #include "filesystem.h" #include "pixelwriter.h" #include "materialsystem_global.h" #include "materialsystem/imaterialvar.h" #include "materialsystem/imesh.h" #include "materialsystem/IColorCorrection.h" #include "imaterialinternal.h" #include "imaterialsysteminternal.h" #endif // PCH_MATERIALSYSTEM_H