//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This is temporary obfuscation code to verify that a base shader // DLL comes from us (because it includes some interfaces that we don't // give out with the SDK). // //============================================================================= #ifndef SHADER_DLL_VERIFY_H #define SHADER_DLL_VERIFY_H #ifdef _WIN32 #pragma once #endif #include "tier0/platform.h" #include "tier1/checksum_crc.h" #include "tier1/checksum_md5.h" #define SHADER_DLL_VERIFY_DATA_LEN1 4101 #define SHADER_DLL_VERIFY_DATA_PTR_OFFSET 43 #define SHADER_DLL_FNNAME_1 "_ftol3" typedef void (*ShaderDLLVerifyFn)( char *pData ); abstract_class IShaderDLLVerification { public: virtual CRC32_t Function1( unsigned char *pData ) = 0; virtual void Function2( int a, int b, int c ) = 0; virtual void Function3( int a, int b, int c ) = 0; virtual void Function4( int a, int b, int c ) = 0; virtual CRC32_t Function5() = 0; }; #endif // SHADER_DLL_VERIFY_H