//========= Copyright Valve Corporation, All rights reserved. ============// // // // //================================================================================================== #ifndef WINUTILS_H #define WINUTILS_H #include "togl/rendermechanism.h" // for win types #if !defined(_WIN32) void Sleep( unsigned int ms ); bool IsIconic( VD3DHWND hWnd ); BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint ); void* GetCurrentThread(); void SetThreadAffinityMask( void *hThread, int nMask ); void GlobalMemoryStatus( MEMORYSTATUS *pOut ); #endif #endif // WINUTILS_H