// DYNAMIC: "SHOWALPHA" "0..1" // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h" sampler BaseTextureSampler : register( s0 ); struct PS_INPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord ); #if SHOWALPHA float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f ); #else float4 result = float4( baseColor.rgb, 1.0f ); #endif return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }