// DYNAMIC: "COMPRESSED_VERTS" "0..1" #include "common_vs_fxc.h" struct VS_INPUT { float4 vPos : POSITION; float4 vTexCoord0 : TEXCOORD0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vUv0 : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o; o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj ); o.vUv0.xy = i.vTexCoord0.xy; return o; }