vs.1.1 # DYNAMIC: "DOWATERFOG" "0..1" #include "LightmappedGeneric_inc.vsh" $detail = 0; $envmap = 0; $envmapcameraspace = 0; $envmapsphere = 0; $vertexcolor = 1; &LightmappedGeneric( $detail, $envmap, $envmapcameraspace, $envmapsphere, $vertexcolor );