//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color // // $NoKeywords: $ //=============================================================================// #include "shaderlib/cshader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 ) BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS SHADER_INIT_PARAMS() { } SHADER_INIT { } SHADER_DRAW { SHADOW_STATE { pShaderShadow->EnableColorWrites( false ); pShaderShadow->EnableAlphaWrites( false ); pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS ); pShaderShadow->DrawFlags( SHADER_DRAW_POSITION ); } DYNAMIC_STATE { } Draw(); } END_SHADER