ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ def c1, 0.5f, 0.5f, 0.5f, 0.5f tex t0 tex t1 tex t3 mul r0, t0, v0 ; base times vertex color (with alpha) mul r0, r0, t3 ; detail texture (with alpha) lrp r1.rgb, c3, c1, t1 ; Blend between unlit + lightmap lighting mul r0.rgb, r1, r0 ; fold in lightmap (color only) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)