ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t1 ; cube map tex t3 ; detail texture ; version 1: applies the mod2x *after* environment map ; version 2 doesn't make sense here! mul r0, v0, t1 mul r0.rgb, r0, c2 mul_x2 r0.rgb, r0, t3 ; mod2x detail texture