ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t0 ; base color tex t1 ; cube map tex t2 ; envmap mask mul r0.rgb, t1, t2 ; can't use mad cause can't use 3 texture registers mul r0.rgb, c2, r0 ; apply the envmaptint mad r0.rgb, t0, v0, r0 + mul r0.a, t0, v0