#define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h" struct PS_INPUT { float2 texCoord0 : TEXCOORD0; float2 texCoord1 : TEXCOORD3; }; sampler BaseTextureSampler : register( s0 ); sampler DetailTextureSampler : register( s3 ); float4 main( PS_INPUT i ) : COLOR { // Sample frames from texture 0 float4 base= tex2D( BaseTextureSampler, i.texCoord0 ); float4 detail=tex2D( DetailTextureSampler, i.texCoord1 ); return float4(base.rgb, base.a * detail.a); }