; DYNAMIC: "WRITEONETODESTALPHA" "0..1" ps.1.1 ; Get the color from the texture tex t0 tex t3 lrp r0, c1, t3, t0 ; Lerp between textures mul r0, r0, c3 mul r0.rgb, v0, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) #if WRITEONETODESTALPHA +mov r0.a, c4 ; make alpha 255 #endif