; DYNAMIC: "WRITEONETODESTALPHA" "0..1" ps.1.1 tex t1 ; cube map tex t2 ; envmap mask mul r1, t1, t2 ; Envmap * mask mul r0.rgb, r1, c2 ; envmap * mask * tint mul r0.rgb, v0, r0 ; apply vertex lighting mul_x2 r0.rgb, c0, r0 + ; * 2 * (overbrightFactor/2) mul r0.a, c3.a, t2.a ; alpha = modulation * mask alpha #if WRITEONETODESTALPHA mov r0.a, c4 ; make alpha 255 #endif