; DYNAMIC: "WRITEONETODESTALPHA" "0..1" ps.1.1 ; Get the color from the texture tex t0 ; interpolate between illuminated + non-selfilluminated mul r0.rgb, t0, c3 + ; base times modulation mov r0.a, c3.a mul r0.rgb, v0, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) mul r1, t0, c1 ; Self illum * tint lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting #if WRITEONETODESTALPHA +mov r0.a, c4 ; make alpha 255 #endif