ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ def c1, 1.0f, 1.0f, 1.0f, 1.0f tex t0 tex t1 tex t2 mov_x2_sat r0.rgb, t0 + ; r0 = sat( t0 * 2 ) mul r0.a, t0.a, v0.a ; Grab alpha from vertex color lrp_sat r0.rgb, t2.a, r0, c1 ; r0 = B*Da + (1-Da) mul r0.rgb, r0, t2 ; modulate by detail color mul r0.rgb, r0, v0 ; modulate by vertex color mul r0.rgb, t1, r0 ; fold in lightmap (color only) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)