; STATIC: "DETAIL" "0..1" ps.1.1 tex t0 ; basetexture tex t1 ; basetexture2 tex t2 ; lightmap #if DETAIL tex t3 ; detail #endif mov_sat r1.a, v0.a lrp r0, r1.a, t1, t0 mul r0, r0, t2 #if DETAIL mul_x2 r0.rgb, r0, t3 #endif mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)