ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 tex t1 mul r0.rgb, t1, t0 ; fold in lightmap (color) +mov r0.a, v0.a ; fold in lightmap (alpha) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)