ps.1.1 tex t0 ; basetexture tex t1 ; basetexture2 tex t2 ; lightmap ; The editor uses vertex alpha as the blend factor lrp r0, 1-v0.a, t1, t0 mul r0, r0, t2 mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)