ps.1.1 def c0, 1.0f, 0.0f, 0.0f, 0.0f def c1, 0.0f, 1.0f, 0.0f, 0.0f def c2, 0.0f, 0.0f, 1.0f, 0.0f tex t0 ; basetexture zy tex t1 ; basetexture xz tex t2 ; basetexture xy tex t3 ; lightmap dp3_sat r1, v0, c0 mul r0, t0, r1 dp3_sat r1, v0, c1 mad r0, t1, r1, r0 dp3_sat r1, v0, c2 mad r0, t2, r1, r0 ; multiply by lightmap mul_x2 r0.rgb, r0, t3 +mov r0.a, v0 ; $vColor