#define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h" struct PS_INPUT { float2 texCoord0 : TEXCOORD0; float2 texCoord1 : TEXCOORD3; }; sampler BaseTextureSampler : register( s0 ); sampler DetailTextureSampler : register( s3 ); const float4 g_OutlineColor : register( c0 ); const float4 g_OutlineEnd : register( c1 ); // a comp const float4 g_OutlineStart : register( c2 ); // a comp float4 main( PS_INPUT i ) : COLOR { // Sample frames from texture 0 float4 base= tex2D( BaseTextureSampler, i.texCoord0 ); float4 detail=tex2D( DetailTextureSampler, i.texCoord1 ); if ( detail.a < g_OutlineEnd.a ) base = g_OutlineColor; base.a *= ( detail.a > g_OutlineStart.a ); return base; }