#include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float2 vScreenCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vScreenUV : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.vProjPos = float4( v.vPos, 1.0f ); o.vScreenUV = v.vScreenCoord; return o; }